Sonic the Hedgehog 2 (8-bit)/Hidden content
From Sonic Retro
Contents
Unused Artwork
Character Sprites
Unused Monitors
Artwork | Name | Description |
---|---|---|
File:S2monitors1.gif | Sonic Monitor | This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue. |
File:S2monitors3.gif | Question Mark Monitor | This may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive. |
File:S2monitors2.gif | Grey Sneaker Monitor | May have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode. |
File:S2monitors4.gif | Arrow Monitor | This could have been a checkpoint marker, like the 8-bit version of Sonic 1. |
Special Stage Art
Artwork | Name | Description |
---|---|---|
File:S2Numbers.gif | Numbers | Some numbers drawn in the same style of the Title font are contained in the rom, but unused. |
File:UZ bricks.gif | Underground Zone Bricks | Several unused bricks. |
File:UZ loop.gif | Underground Zone Loop | Apparently a loop was planned for Underground Zone. |
File:UZ platform.GIF | Underground Zone Floating Platform | An unused floating platform. |
File:S2Aqua.png | Unused Aqua Lake Zone tile | A small additional piece of land which is not used in the final game. |
File:Boulder.gif | Sky High Zone boulder | This boulder probably was supposed to roll down a hill in act 1. |
File:Platform.GIF | Sky High Zone platform | An unused floating platform. |
File:Object.GIF | Sky High Zone object | Probably another platform. |
Gimmick Mountain Name
Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.