Difference between revisions of "Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Sparkling Zone"
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{{Comparison | {{Comparison | ||
| image1=Sonic1Proto MD SZ 4Spikes.png | | image1=Sonic1Proto MD SZ 4Spikes.png | ||
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| game1=Prototype | | game1=Prototype | ||
| game2=Final game | | game2=Final game |
Latest revision as of 17:43, 2 January 2021
Act 1
Prototype |
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Final game |
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Sparkling Zone has a radically different background, made up of buildings with horizontal lights, and the occasional flashing sign.
Prototype |
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Final game |
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After the initial spring, four lines of rotating spikes can be found rotating around a bumper.
Prototype |
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Final game |
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No points are awarded for hitting bumpers.
Prototype |
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Final game |
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The Roller Badnik has a different palette, and only exists in edit mode. It is purple in this build, rather than the blue seen in the final game.
Prototype |
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Final game |
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Finishing Act 1 takes the player to Star Light Zone Act 1.
Map
Prototype |
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Final game |
Act 2
Prototype |
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Final game |
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Act 2 is clearly unfinished. There are no objects or rings on the bottom path.
Prototype |
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Final game |
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On the top path, platforms surrounded by four spike balls rather than two.
Prototype |
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Final game |
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The second half of the map is also devoid of objects, and is impossible to navigate without edit mode.
Prototype |
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Final game |
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Neither of Act 2's singposts are in place, so while the camera locks its position, it is impossible to finish the level.
Map
Prototype |
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Final game |
Act 3
Prototype |
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Final game |
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There are no objects at all in Act 3, just a level layout.
Map
Prototype |
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Final game |
References
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |