Difference between revisions of "Sonic X-treme enemies"
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Through the course of development of ''Sonic X-treme,'' quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against [[Sonic the Hedgehog]] as he ventured through what was meant to be his first three-dimensional game. | Through the course of development of ''Sonic X-treme,'' quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against [[Sonic the Hedgehog]] as he ventured through what was meant to be his first three-dimensional game. | ||
− | ==Concept | + | ==Concept art== |
− | |||
The following is a gallery of enemy concept art drawn by lead designer [[Chris Senn]], taken from his [[Sonic Xtreme Compendium]]. | The following is a gallery of enemy concept art drawn by lead designer [[Chris Senn]], taken from his [[Sonic Xtreme Compendium]]. | ||
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Image:SonicXtremeEnemyConcept28.png|Concept art of Pihrana. | Image:SonicXtremeEnemyConcept28.png|Concept art of Pihrana. | ||
Image:SonicXtremeEnemyConcept29.png|Further concept art of Lightbug. | Image:SonicXtremeEnemyConcept29.png|Further concept art of Lightbug. | ||
− | Image:sxc_enemy_purplebot. | + | Image:sxc_enemy_purplebot.png|Purplebot |
Image:sxc_spinner.gif|Spinner | Image:sxc_spinner.gif|Spinner | ||
Image:sxc_trunkbot.gif|Further concept art of Trunkbot. | Image:sxc_trunkbot.gif|Further concept art of Trunkbot. | ||
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Image:sxc_Riskstar.jpg|Rick Star | Image:sxc_Riskstar.jpg|Rick Star | ||
Image:sxc_tiara_enemy.jpg|Early enemy design meant for [[Tiara Boobowski]] when she was considered as a playable character. | Image:sxc_tiara_enemy.jpg|Early enemy design meant for [[Tiara Boobowski]] when she was considered as a playable character. | ||
− | </ | + | </gallery> |
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+ | ==Enemy sprites== | ||
Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one. | Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one. | ||
<gallery> | <gallery> | ||
− | + | SonicXtreme Sprite Balldron.gif|Balldron | |
Image:SonicXtremeEnemybeebotside.gif|Beebot | Image:SonicXtremeEnemybeebotside.gif|Beebot | ||
− | + | SonicXtreme Sprite Bomber.gif|Bomber | |
− | + | SonicXtreme Sprite Bonehead.gif|Bonehead | |
Image:SonicXtremeEnemyboy.gif|Boy | Image:SonicXtremeEnemyboy.gif|Boy | ||
− | + | SonicXtreme Sprite Buzzsaw.gif|Buzzsaw | |
− | + | SonicXtreme Sprite Cappy.gif|Cappy | |
− | + | SonicXtreme Sprite Cgrinder.gif|C-Grinder | |
− | + | SonicXtreme Sprite Crab.gif|Crab | |
− | + | SonicXtreme Sprite Dingo.gif|Dingo | |
− | + | SonicXtreme Sprite Dynobot.gif|Dynobot | |
Image:SonicXtremeEnemyfeep.gif|Feep | Image:SonicXtremeEnemyfeep.gif|Feep | ||
− | + | SonicXtreme Sprite Fishee.gif|Fishee | |
− | + | SonicXtreme Sprite Flamdome.gif|Flamdome | |
− | + | SonicXtreme Sprite Gyro.gif|Gyro | |
− | + | SonicXtreme Sprite Jetarang.gif|Jetarang | |
− | + | SonicXtreme Sprite Litebug.gif|Litebug | |
− | + | SonicXtreme Sprite Loball.gif|Loball | |
− | + | SonicXtreme Sprite Octopod.gif|Octopod | |
− | + | SonicXtreme Sprite Orca.gif|Orca | |
− | + | SonicXtreme Sprite Pintut.gif|Pin Tut | |
− | + | SonicXtreme Sprite Piranha.gif|Piranha | |
− | + | SonicXtreme Sprite Ribbot.gif|Ribbot | |
− | + | SonicXtreme Sprite Sjax.gif|Sjax | |
− | + | SonicXtreme Sprite Snooter.gif|Snooter | |
Image:SonicXtremeEnemyspikebadnik.gif|Spike | Image:SonicXtremeEnemyspikebadnik.gif|Spike | ||
Image:SonicXtremeEnemysweep.gif|Sweep | Image:SonicXtremeEnemysweep.gif|Sweep | ||
− | + | SonicXtreme Sprite Trex.gif|Trex | |
− | + | SonicXtreme Sprite Trilldrill.gif|Trill Drill | |
− | + | SonicXtreme Sprite Trunkbot.gif|Trunkbot | |
Image:SonicXtremeUnknownEnemy01.gif|Unknown Enemy 01 | Image:SonicXtremeUnknownEnemy01.gif|Unknown Enemy 01 | ||
Image:SonicXtremeUnknownEnemy02.gif|Unknown Enemy 02 | Image:SonicXtremeUnknownEnemy02.gif|Unknown Enemy 02 | ||
</gallery> | </gallery> | ||
− | {{ | + | ==References== |
− | + | <references/> | |
+ | |||
+ | {{SonicXtremeOmni|2}} |
Latest revision as of 17:20, 8 March 2021
Through the course of development of Sonic X-treme, quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against Sonic the Hedgehog as he ventured through what was meant to be his first three-dimensional game.
Concept art
The following is a gallery of enemy concept art drawn by lead designer Chris Senn, taken from his Sonic Xtreme Compendium.
Various early concept art by Chris Senn.
Early enemy design meant for Tiara Boobowski when she was considered as a playable character.
Enemy sprites
Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.
References
Sonic X-treme | |
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Main page (Point of View|Project Condor|SonicPC) |
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