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Through the course of development of ''Sonic X-treme,'' quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against [[Sonic the Hedgehog]] as he ventured through what was meant to be his first three-dimensional game.  
 
Through the course of development of ''Sonic X-treme,'' quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against [[Sonic the Hedgehog]] as he ventured through what was meant to be his first three-dimensional game.  
  
==Concept Art==
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==Concept art==
 
 
 
The following is a gallery of enemy concept art drawn by lead designer [[Chris Senn]], taken from his [[Sonic Xtreme Compendium]].
 
The following is a gallery of enemy concept art drawn by lead designer [[Chris Senn]], taken from his [[Sonic Xtreme Compendium]].
  
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Image:SonicXtremeEnemyConcept28.png|Concept art of Pihrana.
 
Image:SonicXtremeEnemyConcept28.png|Concept art of Pihrana.
 
Image:SonicXtremeEnemyConcept29.png|Further concept art of Lightbug.
 
Image:SonicXtremeEnemyConcept29.png|Further concept art of Lightbug.
Image:sxc_enemy_purplebot.gif|Purplebot
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Image:sxc_enemy_purplebot.png|Purplebot
 
Image:sxc_spinner.gif|Spinner
 
Image:sxc_spinner.gif|Spinner
 
Image:sxc_trunkbot.gif|Further concept art of Trunkbot.
 
Image:sxc_trunkbot.gif|Further concept art of Trunkbot.
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Image:sxc_Riskstar.jpg|Rick Star
 
Image:sxc_Riskstar.jpg|Rick Star
 
Image:sxc_tiara_enemy.jpg|Early enemy design meant for [[Tiara Boobowski]] when she was considered as a playable character.
 
Image:sxc_tiara_enemy.jpg|Early enemy design meant for [[Tiara Boobowski]] when she was considered as a playable character.
</gallary>
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</gallery>
 
 
==Enemy Sprites==
 
  
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==Enemy sprites==
 
Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.
 
Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.
  
 
<gallery>
 
<gallery>
Image:balldron.gif|Balldron
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SonicXtreme Sprite Balldron.gif|Balldron
 
Image:SonicXtremeEnemybeebotside.gif|Beebot
 
Image:SonicXtremeEnemybeebotside.gif|Beebot
Image:bomber.gif|Bomber
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SonicXtreme Sprite Bomber.gif|Bomber
Image:bonehead.gif|Bonehead
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SonicXtreme Sprite Bonehead.gif|Bonehead
 
Image:SonicXtremeEnemyboy.gif|Boy
 
Image:SonicXtremeEnemyboy.gif|Boy
Image:buzzsaw.gif|Buzzsaw
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SonicXtreme Sprite Buzzsaw.gif|Buzzsaw
Image:cappy.gif|Cappy
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SonicXtreme Sprite Cappy.gif|Cappy
Image:cgrinder.gif|C-Grinder
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SonicXtreme Sprite Cgrinder.gif|C-Grinder
Image:crab.gif|Crab
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SonicXtreme Sprite Crab.gif|Crab
Image:dingo.gif|Dingo
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SonicXtreme Sprite Dingo.gif|Dingo
Image:dynobot.gif|Dynobot
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SonicXtreme Sprite Dynobot.gif|Dynobot
 
Image:SonicXtremeEnemyfeep.gif|Feep
 
Image:SonicXtremeEnemyfeep.gif|Feep
Image:fishee.gif|Fishee
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SonicXtreme Sprite Fishee.gif|Fishee
Image:flamdome.gif|Flamdome
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SonicXtreme Sprite Flamdome.gif|Flamdome
Image:gyro.gif|Gyro
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SonicXtreme Sprite Gyro.gif|Gyro
Image:jetarang.gif|Jetarang
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SonicXtreme Sprite Jetarang.gif|Jetarang
Image:litebug.gif|Litebug
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SonicXtreme Sprite Litebug.gif|Litebug
Image:loball.gif|Loball
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SonicXtreme Sprite Loball.gif|Loball
Image:octopod.gif|Octopod
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SonicXtreme Sprite Octopod.gif|Octopod
Image:orca.gif|Orca
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SonicXtreme Sprite Orca.gif|Orca
Image:pintut.gif|Pin Tut
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SonicXtreme Sprite Pintut.gif|Pin Tut
Image:piranha.gif|Piranha
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SonicXtreme Sprite Piranha.gif|Piranha
Image:ribbot.gif|Ribbot
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SonicXtreme Sprite Ribbot.gif|Ribbot
Image:sjax.gif|Sjax
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SonicXtreme Sprite Sjax.gif|Sjax
Image:snooter.gif|Snooter
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SonicXtreme Sprite Snooter.gif|Snooter
 
Image:SonicXtremeEnemyspikebadnik.gif|Spike
 
Image:SonicXtremeEnemyspikebadnik.gif|Spike
 
Image:SonicXtremeEnemysweep.gif|Sweep
 
Image:SonicXtremeEnemysweep.gif|Sweep
Image:trex.gif|Trex
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SonicXtreme Sprite Trex.gif|Trex
Image:trilldrill.gif|Trill Drill
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SonicXtreme Sprite Trilldrill.gif|Trill Drill
Image:trunkbot.gif|Trunkbot
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SonicXtreme Sprite Trunkbot.gif|Trunkbot
 
Image:SonicXtremeUnknownEnemy01.gif|Unknown Enemy 01
 
Image:SonicXtremeUnknownEnemy01.gif|Unknown Enemy 01
 
Image:SonicXtremeUnknownEnemy02.gif|Unknown Enemy 02
 
Image:SonicXtremeUnknownEnemy02.gif|Unknown Enemy 02
 
</gallery>
 
</gallery>
  
{{SonicXtreme}}
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==References==
[[Category:Sonic X-treme]]
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<references/>
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{{SonicXtremeOmni|2}}

Latest revision as of 17:20, 8 March 2021

Through the course of development of Sonic X-treme, quite a few enemy concepts were created by the team to be implemented into the game. Though many were sketched out, only a select few were then turned into sprited enemies to be used as obstacles against Sonic the Hedgehog as he ventured through what was meant to be his first three-dimensional game.

Concept art

The following is a gallery of enemy concept art drawn by lead designer Chris Senn, taken from his Sonic Xtreme Compendium.

Enemy sprites

Though nearly all the sprites below are colored red, the enemies in the game were designed to have two forms, determined by color. For example, if an enemy was colored blue, it would represent an easy enemy, while if it was colored red, it would be a harder encounter. Each zone was to have its own set of easy/hard color combinations, making each encounter a memorable and unpredictable one.

References


Sonic X-treme
SonicX-treme Saturn Title.png

Main page (Point of View|Project Condor|SonicPC)


Magazine articles


Development
Hidden content