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Sonic Crackers

From Sonic Retro

Revision as of 17:21, 21 April 2008 by Schala (talk | contribs)

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Sonic Crackers
System(s): Sega Mega Drive
Developer:
Genre: 2D Platform

Sonic Crackers (referred to as Sonic Studium in the ROM header) is an early prototype build of a game that incorporates many of the concepts found in the game Knuckles' Chaotix. Its name comes from a peculiar ASCII-art title screen, which looks like it was thrown together in 5 minutes. Sonic Crackers is thought to be an engine test, composed of various different game engines, swapped out using RAM coding.

The game features Sonic and Tails, held together by rings as seen in Knuckles' Chaotix. Sonic can also pick up Tails and throw him up to make it easier to reach higher platforms. The stages and music are also similar to those in Chaotix. There are no sound effects at all during gameplay. There are no badniks to be found neither, however there are spikes, and you lose rings when hitting them (even though you have none).

Interestingly, the date on the lower right of the title screen reads "19940401". This lead to some debate on if the title screen, or the ROM was a April Fools joke. With the discovery of the Chaotix protos this is clearly not the case.

Download.svg Download Sonic Crackers
File: Sonic Crackers (Beta).zip ("Sonic Crackers (Beta).zip" does not exist) (info)

Levels

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Attraction Levels

These are standard sidescrolling levels similar to those seen in previous Sonic games. By pressing the pause button and pressing a direction key, you can move Sonic in the corresponding direction to anywhere in the level. While moving, Sonic and Tails' arms become detached and stay at the original location until the game is resumed. When dying by Time Over (or, in the case of the first level, reaching the top of the screen) you enter a field stage.

  • First Level - An industrial themed level which can't be completed. When reaching the top, the Game Over sound occurs and a field level is entered. This is the only level with a obstacle which causes harm to the player (spikes) and makes this the most complete level in the game. For some reason the palette changes each time the level is entered, which indicates that time of day was already planned by the time of this prototype. Game over activates when the timer reaches 3 minutes, or when the top of the level is reached. This level is thought to be an early version of Chaotix' Techno Tower.
  • Second Level - A circus/carnival themed level which also can't be beat, it just loops. The collision detection is glitchy and makes the floor difficult to walk on when entering the normal way. The best way to play it is by entering it using the level select as this will make the ground solid. Tails seems to be able to walk on the ground without any trouble although. Game over activates after 1 minute.
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Field Levels

The incomplete overhead field stages, commonly referred to as Special Stages, even though they are not -- the "Special Stage" selection on the level select menu causes the ROM to crash. These field levels were never properly completed and don't have any collision detection. To exit these stages simply pause and hit any button.

  • First Level - The floor is covered in yellow and pink tiling and the background set high in the stratosphere. Clouds and rainbows can be seen.
  • Second Level - A dark level set atop a glowing technological city.

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