Difference between revisions of "Sonic 2: Advanced Edit"
From Sonic Retro
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+ | {{Hack | ||
+ | | screen=s2ade.png | ||
+ | | screenwidth=320x240 | ||
+ | | version=2.0(Current Version) | ||
+ | | date=Jul 13, 2004 | ||
+ | | system=Sega Genesis/Megadrive | ||
+ | | credits= [[rika_chou]], [[Kilometers Prower]], [[BadCopNoDonut]] | ||
+ | }} | ||
+ | '''''Sonic 2: Advance Edit''''' is a ''Sonic 2'' hack created by [[rika_chou]].Working with [[Kilometers Prower]] and [[BadCopNoDonut]] rika was able to make a total of six new levels! | ||
+ | |||
===Description=== | ===Description=== | ||
*'''Last release on: Jul 13, 2004''' | *'''Last release on: Jul 13, 2004''' |
Revision as of 22:25, 12 August 2007
Sonic 2: Advanced Edit |
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Version: 2.0(Current Version) |
Last release: Jul 13, 2004 |
System: Sega Genesis/Megadrive |
Original game: [[]] |
Credits: rika_chou, Kilometers Prower, BadCopNoDonut |
Sonic 2: Advance Edit is a Sonic 2 hack created by rika_chou.Working with Kilometers Prower and BadCopNoDonut rika was able to make a total of six new levels!
Description
- Last release on: Jul 13, 2004
- Sonic 2: Advanced Edit is a large scale hack by rika_chou. Working with Kilometers Prower and BadCopNoDonut rika was able to make a total of six new levels!
Known Issues
- When running at high speeds in Roof Top Zone, Sonic occasionally passes through solid walls.
- Sonic's starting sprite is corrupted in Robotic Ruin Zone.
- In Robotic Ruin Zone, there is a rather large secret area that contains several elements from the original game's Metropolis Zone. Rings are scattered in very strange places, and there is a long tract of what seems to be lava throughout one half. Once the player gets into this area, s/he cannot leave without restarting. To access this area, find a thin strip of lava next a pit with four yellow springs in it. Jump into the pit and push to the left, the fall down the lava, you should reach the hidden area.
Download Sonic 2: Advanced Edit
File: S2_advanced_edit.zip (1.11 MB) (info)
Current version: 2 |
Credits
- In ROM art, mappings, level layout, object placement:
- Out of Rom art: