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SETedit

From Sonic Retro

Revision as of 06:38, 11 October 2009 by MainMemory (talk | contribs)
SETedit v3.0 editing Station Square Act 3

SETedit is a utility for editing object layouts in the PC version of Sonic Adventure DX: Director's Cut. It was written by MainMemory in Visual Basic .NET. It requires the .NET Framework 3.5 to run.

Features

Uses INI files for customizable object names and misc properties. Objects without misc property settings will display "Unknown/Unused".
New BAMS formula using 65536/360 instead of 182 (more accurate).
Get Position: Grabs your current position from a running copy of SADX.
Get Properties: Grabs your current position from a running copy of SADX and pastes it in the property fields. Use for Rockets and Dash Hoops.
Load Level: Forces the game to load the level being edited. You must be in a level for this to work.
Teleport to this object: Takes the current object's position and moves you there with a customizable x, y, and z offset.

Preview Window

Press Up or Down in the camera boxes to change the value by 1.
Press Pageup or Pagedown in the camera boxes to change the value by 100 (1 screen).
View box allows you to choose a top-down view or one of two side views.
Clip Distance: objects farther away from the camera than this won't be drawn.
Refocus: Moves the camera to the currently selected object. Automatically happens when switching objects.
The currently selected object will have a yellow box around it.
Some objects have images that display in their place. These are: Ring, Spring, Spikes, Checkpoint, Item Box, Capsule.
The Rocket, Dash Hoop and Falling Spikeball will show their path with a green line.

Download.svg Download SETedit
File: SETedit.zip (58 kB) (info)
Current version: 3.1