Difference between revisions of "Rusty Ruin Zone"
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[[Image:rustyruin.png|frame|right|Rusty Ruin Zone, as seen in the Sega Mega Drive/Genesis version of ''Sonic 3D: Flickies' Island.]] | [[Image:rustyruin.png|frame|right|Rusty Ruin Zone, as seen in the Sega Mega Drive/Genesis version of ''Sonic 3D: Flickies' Island.]] | ||
The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Sonic_Cliches#Ancient_Ruins_Cliche|ancient ruins cliche]] for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik. | The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Sonic_Cliches#Ancient_Ruins_Cliche|ancient ruins cliche]] for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik. | ||
[[Category:Levels]] | [[Category:Levels]] |
Revision as of 12:24, 27 June 2006
The second level in Sonic 3D: Flickies' Island, Rusty Ruin Zone, fulfills the ancient ruins cliche for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik.