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Difference between revisions of "Rusty Ruin Zone"

From Sonic Retro

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| boss=Rusty Ruin Zone Act 3
 
| boss=Rusty Ruin Zone Act 3
 
| osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]]
 
| osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]]
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| music1 =<flashmp3>3D MD/14 - Rusty Ruin Zone - Act 1.mp3</flashmp3>
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| music2 = <flashmp3>3D MD/15 - Rusty Ruin Zone - Act 2.mp3</flashmp3>
 
}}
 
}}
 
The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Ancient_Ruins_cliché|ancient ruins cliché]] for the game. The level takes place in a hidden temple,  and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik.
 
The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Ancient_Ruins_cliché|ancient ruins cliché]] for the game. The level takes place in a hidden temple,  and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik.

Revision as of 11:31, 15 October 2008

Rustyruin.png
Rusty Ruin Zone
First Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Boss: Rusty Ruin Zone Act 3

The second level in Sonic 3D: Flickies' Island, Rusty Ruin Zone, fulfills the ancient ruins cliché for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik.

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