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Difference between revisions of "Prototype"

From Sonic Retro

(Examples of well-known prototypes)
m (Text replacement - "Mega CD" to "Mega-CD")
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* ''[[Sonic the Hedgehog 2 (Nick Arcade prototype)]]'' ([[Sega Mega Drive]])
 
* ''[[Sonic the Hedgehog 2 (Nick Arcade prototype)]]'' ([[Sega Mega Drive]])
 
* ''[[Sonic the Hedgehog 2 (Simon Wai prototype)]]'' ([[Sega Mega Drive]])
 
* ''[[Sonic the Hedgehog 2 (Simon Wai prototype)]]'' ([[Sega Mega Drive]])
* ''[[Sonic the Hedgehog CD build 510]]'' ([[Mega CD|Sega Mega-CD]])
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* ''[[Sonic the Hedgehog CD build 510]]'' ([[Mega-CD|Sega Mega-CD]])
 
* ''[[Sonic Crackers]]'' (Sega Mega Drive)
 
* ''[[Sonic Crackers]]'' (Sega Mega Drive)
 
* ''[[Sonic 3D: Flickies' Island (cartridge prototype)]]'' (Sega Mega Drive)
 
* ''[[Sonic 3D: Flickies' Island (cartridge prototype)]]'' (Sega Mega Drive)

Revision as of 05:31, 31 March 2020

A prototype is a stage of design before the final one. Prototype video games are created during development for playtesting and bug reporting purposes. Usually, a prototype game doesn't leave the developers' offices, but occasionally one finds its way out and onto the internet.

Prototypical stages

  • Pre-Alpha: Only used in certain games for very early development
  • Alpha: All the development up to beta
  • Beta: All major game modes and features are closed; game is now being heavily tested for bugs by SOA's QA
  • Final/Gold: Finished and sold product

Examples of well-known prototypes

References