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Difference between revisions of "Project Sonic 1: Two-Eight"

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'''Project Sonic 1: Two-Eight''' is a modified [[Disassemblies|disassembly]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], which has been modified such that the game's level layout engine utilises ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by [[MarkeyJester]], and {{LinkRetro|topic=21490|title=released}} in the hope that the new method of level design it offers would encourage other [[Sonic hacks|''Sonic'' hackers]] to work with ''Sonic 1'', and perhaps try things that would have been difficult or impossible with its old system.
 
'''Project Sonic 1: Two-Eight''' is a modified [[Disassemblies|disassembly]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], which has been modified such that the game's level layout engine utilises ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by [[MarkeyJester]], and {{LinkRetro|topic=21490|title=released}} in the hope that the new method of level design it offers would encourage other [[Sonic hacks|''Sonic'' hackers]] to work with ''Sonic 1'', and perhaps try things that would have been difficult or impossible with its old system.
  
On April 21st, 2012, MarkeyJester updated the project. All SonED 2 folder data was removed, replaced the SonED2 project files were fixed to be compatible with the project. Other changes include the removal of all the compression changes in the batch. It now assembles the data, with no conversion necessary. Special stage SonED 2 project files are also now available!
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On April 21st, 2012, MarkeyJester updated the project. All [[SonED2]] folder data was removed, replaced the SonED2 project files were fixed to be compatible with the project. Other changes include the removal of all the compression changes in the batch. It now assembles the data, with no conversion necessary. Special stage SonED2 project files are also now available!
  
 
==Kram1024 Fork==
 
==Kram1024 Fork==
  
A new updated version now currently exists as a continuation by [[kram1024]], known as Project Two-Eight: Kraminator Special, which has all the Sonic Retro bug fixes, support for the latest version of SonED2 (it even comes with soned2), and an Eggman monitor that works.  Levels are integrated and the level converter is now removed. To convert from Sonic 2 to Kraminator, and from the Original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order.
+
A new updated version now currently exists as a continuation by [[User:kram1024|kram1024]], known as Project Two-Eight: Kraminator Special, which has all the Sonic Retro bug fixes, support for the latest version of SonED2 (it even comes with soned2), and an Eggman monitor that works.  Levels are integrated and the level converter is now removed. To convert from Sonic 2 to Kraminator, and from the Original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order.
  
 
===From Sonic 2 to Kraminator===
 
===From Sonic 2 to Kraminator===

Revision as of 14:01, 26 April 2014

Project Sonic 1: Two-Eight is a modified disassembly of Sonic the Hedgehog for the Sega Mega Drive, which has been modified such that the game's level layout engine utilises Sonic 2's 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by MarkeyJester, and
Sonic Retro
released
in the hope that the new method of level design it offers would encourage other Sonic hackers to work with Sonic 1, and perhaps try things that would have been difficult or impossible with its old system.

On April 21st, 2012, MarkeyJester updated the project. All SonED2 folder data was removed, replaced the SonED2 project files were fixed to be compatible with the project. Other changes include the removal of all the compression changes in the batch. It now assembles the data, with no conversion necessary. Special stage SonED2 project files are also now available!

Kram1024 Fork

A new updated version now currently exists as a continuation by kram1024, known as Project Two-Eight: Kraminator Special, which has all the Sonic Retro bug fixes, support for the latest version of SonED2 (it even comes with soned2), and an Eggman monitor that works. Levels are integrated and the level converter is now removed. To convert from Sonic 2 to Kraminator, and from the Original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order.

From Sonic 2 to Kraminator

  • Level Layouts and Solidity Binary need to be uncompressed from Kosinski.
  • 8x8 Tiles need to be recompressed from Kosinski to Nemesis.

From the Original to Kraminator

Download

ASM68k Version

Download.svg Download Project Sonic 1: Two-Eight
File: TwoEight.rar (1.15 MB) (info)
Current version: Second release

AS Macro Assembler Version

Download.svg Download Project Sonic 1: Two-Eight
File: TwoEightAs.7z (1.31 MB) (info)
Current version: First release

Kraminator Special

Download.svg Download Project Sonic 1: Two-Eight
File: KraminatorSpecial.7z (1.37 MB) (info)
Current version: Release 2

External links

Sonic Retro
Release topic
on Sonic Retro forum
Sonic Retro
Kraminator Special topic
on Sonic Retro forum