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Panic Puppet Zone

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Revision as of 01:08, 28 December 2008 by Andlabs (talk | contribs) (Added Saturn OSV to infobox, as well as a bit on the music.)
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Panic Puppet Zone
Seventh Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Boss: Panic Puppet Zone Act 3

Panic Puppet Zone, considered the "last level" of Sonic 3D: Flickies' Island, featured the only stage without any Flickies, as well as one of the only real challenges in the entire game. As Robotnik was in a hurry to prepare his final weapon, he had no time to trap the Flickies in robots, so he put them in cans which can be found in the corners of Act 1. Unusually, Act 2 breaks free from the ordinary routine of using the giant Ring to end the level. Instead, Sonic must make his way to a giant picture of Robotnik's face. Sonic must then enter the pipe that sticks out of "Robotnik's" nose. This will transport Sonic to the Boss stage. The boss was a multi-layered showdown against Robotnik's head, which used various tactics to take Sonic down. When defeated, Sonic flies away from the exploding ruin and to the final battle, depending on whether all the Chaos Emeralds were obtained or not.

The music of Act 1 of the Genesis version is the same as the music used in the opening cutscene which outlines the story (not the one shown when first turning the Genesis on), with the exceptions of an early end and two "Sonic beat an enemy" sounds added to align with the story shown on screen. The Saturn version has no such cutscene; choosing Start at the main menu goes right to the game.

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