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During the development of ''[[Sonic X-treme]]'', numerous level ideas were debated upon, and by the time of cancellation some had come along more than others. Jade Gully and Red Sands, for example, were given extensive production time, while others like Metal Blade and Candy Mountain are only mentioned in production documents, with nothing yet released showing if these zones went beyond the conceptual phase.
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During the development of ''[[Sonic X-treme]]'', numerous level ideas were debated upon, and by the time of cancellation some had come along more than others. [[Jade Gully]], [[Crystal Frost]], [[Red Sands]] and [[Galaxy Fortress|Galaxy Fortress/Death Egg]] made it past the conceptual phase and were at one point reasonably established, playable levels. This page details other stages which did not make it as far.
  
 
Most of the concept art and screenshots that follow below were taken from the [[Sonic Xtreme Compendium]].
 
Most of the concept art and screenshots that follow below were taken from the [[Sonic Xtreme Compendium]].
  
==Jade Gully==
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===Metal Blade===
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Metal Blade is a level referenced heavily in Chris Senn's documentation, though the only evidence of its existence is some released conceptual music for the stage. At least three acts to the zone were planned, named "Nightmare Bridge," "Sewer Shock" and "Necropolis", respectively.
  
Jade Gully was intended to be the [http://info.sonicretro.org/Category:Levels_with_a_tropical_island_theme tropical island] level of the game. Meant to be the first level players would encounter, the art and level design was to hearken back to the classic games in the series, to ease those into the three-dimensional world of [[Sonic the Hedgehog]]. There were intended to be at least three acts, whose names would have been "Emerald Clouds," "Wolf Den" and "Bamboo Transit."
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==Blue Ocean==
 
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Blue Ocean failed to make it past the testing stage, however the fact it was given a name suggests the level was intended to be developed further, possibly into an [http://info.sonicretro.org/Category:Levels_with_an_underwater_theme underwater level].  
===Concept Art===
 
 
 
<gallery>
 
Image:SonicXtremeJadeGullyConceptArt01.jpg|By Fei Cheng
 
Image:SonicXtremeJadeGullyConceptArt02.jpg|By Fei Cheng
 
Image:JadeGold_EmeraldCat_Mips.jpg|Concept art that includes what [[Sonic X-treme Concept Art|Mips]] might be found in the level.
 
Image:JadeGold_playground.jpg
 
</gallery>
 
 
 
===Promotional Images===
 
 
 
<gallery>
 
Image:SonicXtremeJadeGullypromotionalimage01.jpg
 
Image:SonicXtremeJadeGullypromotionalimage02.jpg|Taken from the E3 1996 Trailer.
 
Image:SonicXtremeJadeGullypromotionalimage03.jpg|Taken from the E3 1996 Trailer.
 
Image:SonicXtremeJadeGullypromotionalimage04.jpg|Taken from the E3 1996 Trailer.
 
Image:SonicXtremeJadeGullypromotionalimage05.gif
 
Image:SonicXtremeJadeGullypromotionalimage06.gif
 
Image:SonicXtremeJadeGullypromotionalimage07.gif
 
</gallery>
 
 
 
===Screenshots===
 
  
 +
===Map===
 
<gallery>
 
<gallery>
Image:SonicXtremeJadeGullyScreenshot01.jpg
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SonicXtremeBlueOceanScreenshot01.jpg
Image:SonicXtremeJadeGullyScreenshot02.jpg
 
Image:SXC_JG01.jpg|Taken from internal presentation video.
 
Image:SXC_JG02.jpg|Taken from internal presentation video.
 
Image:SXC_JG03.jpg|Taken from internal presentation video.
 
Image:SXC_JG04.jpg|Taken from internal presentation video.
 
Image:SXC_JG05.jpg|Taken from internal presentation video.
 
Image:SXC_JG06.jpg|Taken from internal presentation video.
 
 
</gallery>
 
</gallery>
  
==Crystal Frost==
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==Christmas Level==
 
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Much like the calendar-based levels of ''[[Christmas NiGHTS]]'', ''Sonic X-treme'' at one point considered having a "bonus" level that would be themed around Christmas. However, not much work was completed as the rest of the game took precedence.
Crystal Frost was the game's [http://info.sonicretro.org/Category:Levels_with_a_winter_theme winter themed] level, full of ice and snow upon a treacherous mountain. There were intended to be at least three acts, whose names would have been "Prism Chorus," "Cryogenesis" and "Icegates." Early concept art also shows it was meant to be part of the ruins of an ancient society.
 
 
 
===Concept Art===
 
 
 
 
<gallery>
 
<gallery>
Image:SonicXtremeCrystalFrostConceptArt01.jpg|By Fei Cheng
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SonicXtremexmas01.png
Image:SonicXtremeCrystalFrostConceptArt02.jpg|By Fei Cheng
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SonicXtremexmas02.png
Image:SonicXtremeCrystalFrostConceptArt03.jpg|By Fei Cheng
 
Image:SonicXtremeCrystalFrostConceptArt04.jpg|By Fei Cheng
 
</gallery>
 
 
 
===Promotional Images===
 
 
 
<gallery>
 
Image:SonicXtremeCrystalFrostpromotionalimage01.jpg
 
</gallery>
 
 
 
===Screenshots===
 
 
 
<gallery>
 
Image:SonicXtremeCrystalFrostScreenshot01.jpg
 
Image:SXC_CF01.jpg|Taken from internal presentation video.
 
Image:SXC_CF02.jpg|Taken from internal presentation video.
 
Image:SXC_CF03.jpg|Taken from internal presentation video.
 
Image:SXC_CF04.jpg|Taken from internal presentation video.
 
Image:SXC_CF05.jpg|Taken from internal presentation video.
 
Image:SXC_CF06.jpg|Taken from internal presentation video.
 
</gallery>
 
 
 
==Red Sands==
 
 
 
Red Sands was designed to look like it was an [http://info.sonicretro.org/Category:Levels_with_an_underground/cave_theme underground cave], with plenty of dark passages that Sonic was meant to explore, lit only by spare torches found within. There were intended to be at least three acts, which would have been called "Giza Speedway," "Pyro Pools" and "Tombs 'n Traps."
 
 
 
===Concept Art===
 
 
 
<gallery>
 
Image:SonicXtremeRedSandsConceptArt01.jpg|By Fei Cheng
 
Image:SonicXtremeRedSandsConceptArt02.jpg|By Fei Cheng
 
</gallery>
 
 
 
===Promotional Images===
 
 
 
<gallery>
 
Image:SonicXtremeRedSandspromotionalimage01.jpg|Taken from the E3 1996 Trailer.
 
Image:SonicXtremeRedSandspromotionalimage02.jpg|Taken from the E3 1996 Trailer.
 
Image:SonicXtremeRedSandspromotionalimage03.gif
 
</gallery>
 
 
 
===Screenshots===
 
 
 
<gallery>
 
Image:SonicXtremeRedSandsScreenshot01.jpg
 
Image:SXC_RS01.jpg|Taken from internal presentation video.
 
Image:SXC_RS02.jpg|Taken from internal presentation video.
 
Image:SXC_RS03.jpg|Taken from internal presentation video.
 
Image:SXC_RS04.jpg|Taken from internal presentation video.
 
Image:SXC_RS05.jpg|Taken from internal presentation video.
 
Image:SXC_RS06.jpg|Taken from internal presentation video.
 
</gallery>
 
 
 
==Galaxy Fortress/Death Egg==
 
 
 
Galaxy Fortress and Death Egg are both parts of the (appropriately named) [http://info.sonicretro.org/Category:Levels_with_a_Death_Egg_theme Death Egg theme], taking place in outer space on the edge of Dr. Eggman's latest and greatest creation. There were intended to be at least three acts, which would have been named "Factory Robo," "Proving Grounds" and "Megabase Control."
 
 
 
===Concept Art===
 
 
 
<gallery>
 
Image:SonicXtremeDeatEggConceptArt01.jpg|A diagram laying out how the acts of the [[Death Egg]] zone would have flowed into each other.
 
</gallery>
 
 
 
===Screenshots===
 
 
 
<gallery>
 
Image:SonicXtremeDeathEggScreenshot01.jpg
 
Image:SonicXtremeDeathEggScreenshot02.jpg
 
Image:SonicXtremeDeathEggScreenshot03.jpg
 
Image:SonicXtremeDeathEggScreenshot04.jpg
 
Image:SonicXtremeDeathEggScreenshot05.jpg
 
Image:SonicXtremeDeathEggScreenshot06.jpg
 
Image:SonicXtremeDeathEggScreenshot07.jpg
 
Image:SonicXtremeDeathEggScreenshot08.jpg
 
Image:SonicXtremeDeathEggScreenshot09.jpg
 
Image:SonicXtremeDeathEggScreenshot10.jpg
 
Image:SonicXtremeDeathEggScreenshot11.jpg
 
Image:SonicXtremeDeathEggScreenshot12.jpg
 
Image:SonicXtremeDeathEggScreenshot13.jpg
 
Image:SonicXtremeDeathEggScreenshot14.jpg
 
Image:sxc_deathegg1.jpg
 
</gallery>
 
 
 
==Blue Ocean==
 
 
 
More a test level than anything else, being named meant the level was intended to be developed further, possibly into an [http://info.sonicretro.org/Category:Levels_with_an_underwater_theme underwater level]. However, such progress never occurred due to the cancellation of ''Sonic X-treme'', making it one of the lesser-along "developed" stages.
 
 
 
===Screenshots===
 
 
 
<gallery>
 
Image:SonicXtremeBlueOceanScreenshot01.jpg
 
 
</gallery>
 
</gallery>
  
 
==Test Levels==
 
==Test Levels==
 
+
Through the course of creating and showcasing [[Ofer Alon]]'s engine for ''Sonic X-treme'', numerous test levels{{fileref|HobbyConsolas ES 059.pdf|page=27}} were built by both Ofer and [[Chris Senn]]. Some of these were meant to be expanded into full levels, while others were simply examples of what could be done with the engine.
Through the course of creating and showcasing [[Ofer Alon]]'s engine for ''Sonic X-treme'', numerous test levels were built by both Ofer and [[Chris Senn]]. Some of these were meant to be expanded into full levels, while others were simply examples of what could be done with the engine.
 
  
 
===Promotional Images===
 
===Promotional Images===
  
 
<gallery>
 
<gallery>
Image:SonicXtremeTestLevelpromotionalimage01.jpg
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SegaForeverYT Sonic X-treme Screenshot-1 no scan 600x464.png
Image:SonicXtremeTestLevelpromotionalimage02.gif
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SegaForeverYT Sonic X-treme Screenshot-2 no scan 600x464.png
Image:SonicXtremeTestLevelpromotionalimage03.gif
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SonicXtremeTestLevelpromotionalimage01.jpg
Image:SonicXtremeTestLevelpromotionalimage04.gif
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SonicXtremeTestLevelpromotionalimage07.jpg
Image:SonicXtremeTestLevelpromotionalimage05.gif
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SonicXtremeTestLevelpromotionalimage02.gif
Image:SonicXtremeTestLevelpromotionalimage06.jpg
+
SonicXtremeTestLevelpromotionalimage03.gif
Image:SonicXtremeTestLevelpromotionalimage07.jpg
+
SonicXtremeTestLevelpromotionalimage04.gif
Image:SonicXtremeTestLevelpromotionalimage08.jpg
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SonicXtremeTestLevelpromotionalimage05.gif
Image:SonicXtremeTestLevelpromotionalimage09.jpg|An Egyptian-themed test level.
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SonicXtremeTestLevelpromotionalimage06.jpg
 +
SonicXtremeTestLevelpromotionalimage08.jpg
 +
SonicXtreme SAT TestAct1.png
 +
SonicXtreme SAT TestAct2.png
 +
SonicXtremeTestLevelpromotionalimage09.jpg|An Egyptian-themed test level.
 
</gallery>
 
</gallery>
  
===Screenshots===
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===Maps===
 
 
 
<gallery>
 
<gallery>
Image:SonicXtremeTestLevelScreenshot01.jpg
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SonicXtremeTestLevelScreenshot01.jpg
Image:SonicXtremeTestLevelScreenshot02.jpg
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SonicXtremeTestLevelScreenshot02.jpg
Image:SonicXtremeTestLevelScreenshot03.jpg
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SonicXtremeTestLevelScreenshot03.jpg
Image:SonicXtremeTestLevelScreenshot04.jpg
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SonicXtremeTestLevelScreenshot04.jpg
Image:SonicXtremeTestLevelScreenshot05.jpg
+
SonicXtremeTestLevelScreenshot05.jpg
Image:SonicXtremeTestLevelScreenshot06.jpg
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SonicXtremeTestLevelScreenshot06.jpg
Image:SonicXtremeTestLevelScreenshot07.jpg|An Egyptian-themed test level; it is possible this art was to be used in the final product.
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SonicXtremeTestLevelScreenshot07.jpg|An Egyptian-themed test level; it is possible this art was to be used in the final product.
Image:SonicXtremeTestLevelScreenshot08.jpg
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SonicXtremeTestLevelScreenshot08.jpg
Image:SonicXtremeTestLevelScreenshot09.jpg|"SONIC"
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SonicXtremeTestLevelScreenshot09.jpg|"SONIC"
Image:SonicXtremeTestLevelScreenshot10.jpg|"SONIC"
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SonicXtremeTestLevelScreenshot10.jpg|"SONIC"
Image:SonicXtremeTestLevelScreenshot11.jpg|"SONIC"
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SonicXtremeTestLevelScreenshot11.jpg|"SONIC"
Image:SonicXtremeTestLevelScreenshot12.jpg
+
SonicXtremeTestLevelScreenshot12.jpg
Image:SonicXtremeTestLevelScreenshot13.jpg
+
SonicXtremeTestLevelScreenshot13.jpg
Image:SonicXtremeTestLevelScreenshot14.jpg
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SonicXtremeTestLevelScreenshot14.jpg
Image:SonicXtremeTestLevelScreenshot15.jpg
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SonicXtremeTestLevelScreenshot15.jpg
Image:SonicXtremeTestLevelScreenshot16.jpg
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SonicXtremeTestLevelScreenshot16.jpg
Image:SonicXtremeTestLevelScreenshot17.jpg
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SonicXtremeTestLevelScreenshot17.jpg
Image:SonicXtremeTestLevelScreenshot18.jpg
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SonicXtremeTestLevelScreenshot18.jpg
Image:SonicXtremeTestLevelScreenshot19.jpg
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SonicXtremeTestLevelScreenshot19.jpg
Image:SonicXtremeTestLevelScreenshot20.jpg|Test level designed by [[Ofer Alon]].
+
SonicXtremeTestLevelScreenshot20.jpg|Test level designed by [[Ofer Alon]].
Image:SonicXtremeTestLevelScreenshot21.jpg|The Egyptian-themed test level again.
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SonicXtremeTestLevelScreenshot21.jpg|The Egyptian-themed test level again.
Image:SonicXtremeTestLevelScreenshot22.jpg
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SonicXtremeTestLevelScreenshot22.jpg
Image:SonicXtremeTestLevelScreenshot23.jpg
+
SonicXtremeTestLevelScreenshot23.jpg
 
</gallery>
 
</gallery>
 
==Miscellaneous Levels==
 
 
===Christmas Level===
 
 
Very much like the calender-based levels of ''[[Christmas NiGHTS]]'', ''Sonic X-treme'' at one point considered having a "bonus" level that would be themed around Christmas. However, not much work was done to the level as the rest of the game took precedence, and in the wake of cancellation the level was quietly forgotten about.
 
 
<gallery>
 
Image:SonicXtremexmas01.png
 
Image:SonicXtremexmas02.png
 
</gallery>
 
 
===Metal Blade===
 
 
Though not featured in any proper screenshot, there are many references to a zone called Metal Blade in Chris Senn's documentation, so much that it was given a section on his [[Sonic Xtreme Compendium]] even though all that was publicly available was conceptual music. However, after the 2009 leaking of the level data to the version of ''X-treme'' Senn worked on, it was revealed that at least three acts to the zone were planned, and were named in a similar fashion to Jade Gully, Red Sands, Crystal Frost, and the Death Egg levels. They were "Nightmare Bridge," "Sewer Shock" and "Necropolis."
 
  
 
==External Links==
 
==External Links==
 
+
(Upload original versions please)
 
*''[http://www.youtube.com/watch?v=XAv-gNaBn_w Sonic X-treme: Jade Gully]'' - Video footage of Jade Gully in action.
 
*''[http://www.youtube.com/watch?v=XAv-gNaBn_w Sonic X-treme: Jade Gully]'' - Video footage of Jade Gully in action.
 +
*''[http://www.youtube.com/watch?v=wzvS_beXtXk Sonic X-treme: Crystal Frost]'' - Video footage of Crystal Frost in action.
 
*''[http://www.youtube.com/watch?v=aZb7LE6G5Gg Sonic X-treme: Red Sands]'' - Video footage of Red Sands in action.
 
*''[http://www.youtube.com/watch?v=aZb7LE6G5Gg Sonic X-treme: Red Sands]'' - Video footage of Red Sands in action.
 
*''[http://www.youtube.com/watch?v=nto4ctFSWkc Sonic X-treme: Death Egg]'' - Video footage of Death Egg in action.
 
*''[http://www.youtube.com/watch?v=nto4ctFSWkc Sonic X-treme: Death Egg]'' - Video footage of Death Egg in action.
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*''[http://www.youtube.com/watch?v=mWq4gtN-vEs Sonic X-treme: New Paths]'' - A presentation video created specifically for the pitch to Sega's PC division.
 
*''[http://www.youtube.com/watch?v=mWq4gtN-vEs Sonic X-treme: New Paths]'' - A presentation video created specifically for the pitch to Sega's PC division.
  
{{SonicXtreme}}
+
==References==
[[Category:Sonic X-treme]]
+
<references />
 +
 
 +
{{SonicXtremeOmni}}

Latest revision as of 21:24, 27 September 2023

During the development of Sonic X-treme, numerous level ideas were debated upon, and by the time of cancellation some had come along more than others. Jade Gully, Crystal Frost, Red Sands and Galaxy Fortress/Death Egg made it past the conceptual phase and were at one point reasonably established, playable levels. This page details other stages which did not make it as far.

Most of the concept art and screenshots that follow below were taken from the Sonic Xtreme Compendium.

Metal Blade

Metal Blade is a level referenced heavily in Chris Senn's documentation, though the only evidence of its existence is some released conceptual music for the stage. At least three acts to the zone were planned, named "Nightmare Bridge," "Sewer Shock" and "Necropolis", respectively.

Blue Ocean

Blue Ocean failed to make it past the testing stage, however the fact it was given a name suggests the level was intended to be developed further, possibly into an underwater level.

Map

Christmas Level

Much like the calendar-based levels of Christmas NiGHTS, Sonic X-treme at one point considered having a "bonus" level that would be themed around Christmas. However, not much work was completed as the rest of the game took precedence.

Test Levels

Through the course of creating and showcasing Ofer Alon's engine for Sonic X-treme, numerous test levels[1] were built by both Ofer and Chris Senn. Some of these were meant to be expanded into full levels, while others were simply examples of what could be done with the engine.

Promotional Images

Maps

External Links

(Upload original versions please)

References


Sonic X-treme
SonicX-treme Saturn Title.png

Main page (Point of View|Project Condor|SonicPC)


Magazine articles


Development
Hidden content