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Difference between revisions of "Metropolis Zone"

From Sonic Retro

(Added ringcount)
(beta differences moved into Sonic the Hedgehog 2 (Simon Wai prototype))
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*[[Slicer]] - Mantis enemy, throws two blades at Sonic.
 
*[[Slicer]] - Mantis enemy, throws two blades at Sonic.
 
*[[Shellcracker]] - Crab enemy, extends its giant claw towards Sonic. Referred to as "Shellcraker" in [[Sonic Jam]].
 
*[[Shellcracker]] - Crab enemy, extends its giant claw towards Sonic. Referred to as "Shellcraker" in [[Sonic Jam]].
 
==Differences between the Wai beta and final==
 
 
* Pistons don't throw you up as high as they do in the final.
 
* Metal crushers do not hurt you unless you go underneath them when they come down.
 
* Fire and lava have no effect.
 
* Sonic falls through most of the rotating nets, but one of them does work.
 
* Sonic can rotate a nut upwards past the height of the supporting screw pole.
 
* Act 3 has a special lift that was cut from the final game.
 
  
 
{{Sonic2Levels}}
 
{{Sonic2Levels}}
 
[[Category: Sonic the Hedgehog 2 (16-bit) Levels]]
 
[[Category: Sonic the Hedgehog 2 (16-bit) Levels]]

Revision as of 11:05, 23 June 2008

Metropolis.png
Metropolis Zone
Eighth level, Sonic the Hedgehog 2
Number of Acts: 3
Boss: Flying Eggman
Maximum rings, Act 1: 218 + 60
Maximum rings, Act 2: 210 + 70
Maximum rings, Act 3: 153 + 70

The eighth zone in Sonic 2, Metropolis Zone is an extra-long level in which Dr. Robotnik resides. There are lots of machines, including the Pipe Teleporter and screw elevators. Dr. Robotnik protects himself against Sonic with spiraling eggs, each containing a fake Robotnik.

Metropolis Zone had 3 acts, like Sonic 1. However, all the other zones in Sonic 2 had two or one. This was because Tom Payne (the artist in charge of this level) had also been assigned another level that was finally scrapped due to lack of time in favor of this third act.

Instruction Manual Description

Sonic's finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear. Hold the D-Button RIGHT or LEFT to wind the nut up and down the screws.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

Due to problems with the story, Act 3 was going to be a different Zone that would only appear once, but since it was cut, we still wanted to have something after Act 2. So that's why there are three acts in this one. We had already finished the map, and it would have been a shame to waste it, so this is what we went with.

Yuji Naka

Villains

Enemies

  • Asteron - Starfish enemy, explodes when you go near it, launching 5 small spikes outwards.
  • Slicer - Mantis enemy, throws two blades at Sonic.
  • Shellcracker - Crab enemy, extends its giant claw towards Sonic. Referred to as "Shellcraker" in Sonic Jam.

Template:Sonic2Levels