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Difference between revisions of "Mad Space"

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(New page: {{SA2Level||Mission1=Find the 3 pieces of the Master Emerald!|ARank1=14,000 points|MaxRings1=Image:DCicon.png 249; Image:GCicon.png 250|Mission2=Collect 100 rings!|ARank2=2:30|Miss...)
 
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This level is perhaps infamous for its two gravity-altering planets, as well as its reversed emerald hints:  
 
This level is perhaps infamous for its two gravity-altering planets, as well as its reversed emerald hints:  
-Each piece's first hint is a string reversal of what it "should be", so "Tilted light" becomes "thgil detlit". EXCEPTION: Pieces found inside enemies have completely normal first hints
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* Each piece's first hint is a string reversal of what it "should be", so "Tilted light" becomes "thgil detlit". '''EXCEPTION:''' Pieces found inside enemies have completely normal first hints
-Each piece's second hint is a rough description of the wrong place to find it, so "Meteorite without grass" is a clue to look on the meteorite that does have grass. EXCEPTION: Pieces that follow a moving path will have all three hints as string reversals, and they generally won't actually lead you to the piece at all.
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* Each piece's second hint is a rough description of the wrong place to find it, so "Meteorite without grass" is a clue to look on the meteorite that does have grass. '''EXCEPTION:''' Pieces that follow a moving path will have all three hints as string reversals, and they generally won't actually lead you to the piece at all.
-Each piece's third hint is a flat-out declaration "Don't go to place X", where of course the piece is in place X.
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* Each piece's third hint is a flat-out declaration "Don't go to place X", where of course the piece is in place X.
  
 
Although the stage has a clear similarity of setting to [[Meteor Herd]], its topology is actually closer to that of [[Pumpkin Hill]].
 
Although the stage has a clear similarity of setting to [[Meteor Herd]], its topology is actually closer to that of [[Pumpkin Hill]].

Revision as of 02:19, 6 December 2008

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Mad Space is the 12th stage in the Dark story of Sonic Adventure 2. It represents Rouge's attempt to take Master Emerald pieces that spilled from the ship the heroes used to travel to ARK.

This level is perhaps infamous for its two gravity-altering planets, as well as its reversed emerald hints:

  • Each piece's first hint is a string reversal of what it "should be", so "Tilted light" becomes "thgil detlit". EXCEPTION: Pieces found inside enemies have completely normal first hints
  • Each piece's second hint is a rough description of the wrong place to find it, so "Meteorite without grass" is a clue to look on the meteorite that does have grass. EXCEPTION: Pieces that follow a moving path will have all three hints as string reversals, and they generally won't actually lead you to the piece at all.
  • Each piece's third hint is a flat-out declaration "Don't go to place X", where of course the piece is in place X.

Although the stage has a clear similarity of setting to Meteor Herd, its topology is actually closer to that of Pumpkin Hill.

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