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Difference between revisions of "Mad Space"

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{{SA2Level||Mission1=Find the 3 pieces of the Master Emerald!|ARank1=14,000 points|MaxRings1=[[Image:DCicon.png]] 249; [[Image:GCicon.png]] 250|Mission2=Collect 100 rings!|ARank2=2:30|Mission3=Find the lost Chao!|ARank3=1:30|Mission4=Find the Emerald pieces within 4 minutes 30 seconds!|ARank4=14,000 points|MaxRings4=[[Image:DCicon.png]] 249; [[Image:GCicon.png]] 250|Mission5=Clear Hard Mode!|ARank5=12,000 points|MaxRings5=193}}
 
{{SA2Level||Mission1=Find the 3 pieces of the Master Emerald!|ARank1=14,000 points|MaxRings1=[[Image:DCicon.png]] 249; [[Image:GCicon.png]] 250|Mission2=Collect 100 rings!|ARank2=2:30|Mission3=Find the lost Chao!|ARank3=1:30|Mission4=Find the Emerald pieces within 4 minutes 30 seconds!|ARank4=14,000 points|MaxRings4=[[Image:DCicon.png]] 249; [[Image:GCicon.png]] 250|Mission5=Clear Hard Mode!|ARank5=12,000 points|MaxRings5=193}}
 
 
'''Mad Space''' is the 12th stage in the Dark story of ''[[Sonic Adventure 2]]''. It represents [[Rouge]]'s attempt to take [[Master Emerald]] pieces that spilled from the ship the heroes used to travel to [[ARK]].
 
'''Mad Space''' is the 12th stage in the Dark story of ''[[Sonic Adventure 2]]''. It represents [[Rouge]]'s attempt to take [[Master Emerald]] pieces that spilled from the ship the heroes used to travel to [[ARK]].
  

Revision as of 16:13, 6 December 2008

Template:SA2Level Mad Space is the 12th stage in the Dark story of Sonic Adventure 2. It represents Rouge's attempt to take Master Emerald pieces that spilled from the ship the heroes used to travel to ARK.

This level is perhaps infamous for its two gravity-altering planets, as well as its reversed emerald hints:

  • Each piece's first hint is a string reversal of what it "should be", so "Tilted light" becomes "thgil detlit". EXCEPTION: Pieces found inside enemies have completely normal first hints
  • Each piece's second hint is a rough description of the wrong place to find it, so "Meteorite without grass" is a clue to look on the meteorite that does have grass. EXCEPTION: Pieces that follow a moving path will have all three hints as string reversals, and they generally won't actually lead you to the piece at all.
  • Each piece's third hint is a flat-out declaration "Don't go to place X", where of course the piece is in place X.

Although the stage has a clear similarity of setting to Meteor Herd, its topology is actually closer to that of Pumpkin Hill.

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