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'''Kosinski compression''' is the name given by the Sonic Community to a format used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. It is named after the person who cracked it, [[Brett Kosinski]]. It appears to be an extension/variation of  the [[LZSS]] algorithm.
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#redirect [[sega:Kosinski compression]]
 
 
Kosinski compression is used to compress the following data types:
 
* ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' - 256x256 [[block mappings]].
 
* ''[[Sonic the Hedgehog 2]]'' - level graphics, block mappings and level layouts.
 
 
 
==Kosinski Compression Theory==
 
<ipbwiki_post post=56395 />
 
 
 
[[Category:Hacking Information]]
 

Latest revision as of 13:03, 1 April 2010