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− | '''Kosinski compression''' is the name given by the Sonic Community to a format used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. It is named after the person who cracked it, [[Brett Kosinski]]. It appears to be an extension/variation of the [[LZSS]] algorithm.
| + | #redirect [[sega:Kosinski compression]] |
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− | Kosinski compression is used to compress the following data types: | |
− | * ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' - 256x256 [[block mappings]].
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− | * ''[[Sonic the Hedgehog 2]]'' - level graphics, block mappings and level layouts.
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− | ==Kosinski Compression Theory==
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− | <ipbwiki_post post=56395 />
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− | [[Category:Hacking Information]]
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