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Egg Quarters

From Sonic Retro

Revision as of 12:10, 10 October 2009 by Overlord (talk | contribs) (Adding in image)

Template:SA2Level Egg Quarters is the fifth stage in the Dark story of Sonic Adventure 2 and the second stage playable with Rouge. It represents Rouge's attempt to break into Eggman's secret base (coming, as it does, at a point in the story where the other Dark side characters don't know who Rouge is).

Plot

Level layout

Appearance

The major guimick of the level are two large, invulnerable beetle robots that patrol around the stage. If one gets close enough to the player, it will let off a series of five warning beeps, after which time Rouge will take damage unless she either gets a significant distance away from the robot, or hides in a shadowy area, before time runs out.

Level sections

Egg Quarters has four major sections and has a triangular shape.

The first section, in one of the triangle vertices, is called “Egg Scorpion Chamber” and its colour coded red. Like every one of the chambers, it has a left, right and forward path, along with ledges close to the ceiling on the altar area. The left path will lead to the “Snake Altar room, the right path leads to a small cubic room and the forward path will lead to the “Egg Fish Chamber”.

The second section is Egg Fish Chamber mentioned above and its colour coded blue. The left path goes back to the Egg Scorpion Chamber, the right to the “Egg Snake Chamber” and there’s a water shaft with s switch for the crusher on the bottom and forward path, which leads to a room with the crusher mentioned before, where the Pick Nails upgrade is.

The third section is Egg Snake Chamber mentioned above and its colour coded green. The left path leads to a cubic room, the right to the Snake Altar Room and the forward path goes back to Egg Fish chamber.

The fourth section is Snake Altar room, with a raised dais surrounded by snakes breathing fire and high pillars. At the dais there’s a Mystic Melody, that warps to room and from there and beyond a painting to another.

Other versions

Enemies

Locations

Animals

Animal Number Location
<iimg>Bear!Bear.png</iimg> 1 Egg Snake Chamber: By whistling above the central table.
<iimg>Gorilla!Gorilla.png</iimg> 2 Egg Scorpion Chamber: In an alcove with a coffin, opposite to the Egg Scorpion statue.
Snake Altar room: On one of the pillars surrounding the pillar.
<iimg>Half Fish!Halffish.png</iimg> 1 Snake Altar room: In the cage that needs to be destroyed by a bomb, closer to the green path exit.
<iimg>Parrot!Parrot.png</iimg> 1 Egg Scorpion Chamber: On the Egg Scorpion statue.
<iimg>Skunk!Skunk.png</iimg> 1 Egg Scorpion Chamber: By whistling close to gap on the wall, below the flower, in the square room to the right.
Random 4 Egg Scorpion Chamber: In a pipe, located at the end of the hallway leading to the Snake Altar Room
Egg Fish Chamber: In a pipe located at the top of the Egg Fish statue.
Egg Fish Chamber: In a steel box to the right of the Pick Nails, in the correspondent room.
Egg Fish Chamber: In one of the four wooden boxes located below the crusher in the Pick Nails room.
Total 10?
File:Beetle1.png
One of the indestructible Beetle robots which constantly patrol the level

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