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Chaotix (prototype 1227)/Comparisons/Speed Slider

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In the 1207 prototype only two levels of Speed Slider were accessible (the others being copies of level 2) and neither had rings or objects in them. In the 1227 build, all five levels exist and all have things in them.

Chaotix1227 32X SS 1Loop.png
Prototype 1227
Chaotix 32X SS 1Loop.png
Final game

Loops work in this build... when you're travelling from left to right. Go the other way and your partner might get stuck, and in both cases, characters are always drawn on top of the loop.

Chaotix1227 32X SS BlueSpikes.png
Prototype 1227
Notavailable.svg
Final game

The blue spinning spikes do not hurt the player yet.

Chaotix1227 32X SS Tubes.png
Prototype 1227
Notavailable.svg
Final game

In addition to loops, levels 4 and 5 tease some Sonic-style tunnels on the right hand side of the map. Bad collision means characters are more likely to get stuck travelling through.

While (some of) the vertical tubing remains in the final game, corners are replaced with standard quarter pipes.

Chaotix1227 32X SS Boss.png
Prototype 1227
Notavailable.svg
Final game

The boss is in, though Eggman's palette is wrong. Whereas in the final game the screen locks in place, there's more room to manoeuvre in this build, and you're not dragged along by the floor. Beat Eggman and there's an explosion, but he never leaves the control room.

References


Chaotix (prototype 1227), prototype version of Chaotix
Chaotix Beta Title.png

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Part of Chaotix development