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Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Marina Madness"

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(Created page with "{{back}} ===Maps=== {{Comparison | image1=Notavailable.svg | image2=MMZ1Map.png | game1=Prototype 1207 | game2=Final game | vertical=yes | desc= }} {{Comparison | image1=Nota...")
 
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{{back}}
  
===Maps===
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==Level 1==
 +
{{Comparison
 +
| image1=Notavailable.svg
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| image2=Notavailable.svg
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| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=The background doesn't load in properly until the title cards disappear.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Boats in Marina Madness bob up and down even when the game is paused. When descending, characters don't connect with boats properly, so repeatedly fall off and land.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=There is no switch to move this boat. In its place, collision issues.
 +
}}
 
{{Comparison
 
{{Comparison
 
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==Level 2==
 
{{Comparison
 
{{Comparison
 
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| vertical=yes
 
| desc=
 
| desc=
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}}
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==Level 3==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Finish this level and the camera pans upwards, settling on a position that sees the players drawn off-screen.
 
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{{Comparison
 
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| vertical=yes
 
| vertical=yes
 
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| desc=
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==Level 4==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=A lack of boat switches becomes a problem in level 4. It means you can't get out of this initial section through normal means.
 
}}
 
}}
 
{{Comparison
 
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| vertical=yes
 
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| desc=
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==Level 5==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=Level 5 does have working boat switches! They looks a bit different to the final game though.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Prototype 1207
 +
| game2=Final game
 +
| desc=The boss exists, and it works, though some of Eggman's deadly polygons don't render correctly.
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 12:57, 9 November 2019

Back to: Chaotix (prototype 1207)/Comparisons.

Level 1

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

The background doesn't load in properly until the title cards disappear.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Boats in Marina Madness bob up and down even when the game is paused. When descending, characters don't connect with boats properly, so repeatedly fall off and land.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

There is no switch to move this boat. In its place, collision issues.

100%
Prototype 1207
100%
Final game


Level 2

100%
Prototype 1207
100%
Final game


Level 3

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Finish this level and the camera pans upwards, settling on a position that sees the players drawn off-screen.

100%
Prototype 1207
100%
Final game


Level 4

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

A lack of boat switches becomes a problem in level 4. It means you can't get out of this initial section through normal means.

100%
Prototype 1207
100%
Final game


Level 5

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

Level 5 does have working boat switches! They looks a bit different to the final game though.

Notavailable.svg
Prototype 1207
Notavailable.svg
Final game

The boss exists, and it works, though some of Eggman's deadly polygons don't render correctly.

100%
Prototype 1207
100%
Final game

References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

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