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Difference between revisions of "Chaotix (prototype 0119)/Comparisons/Speed Slider"

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(Level 4)
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| game1=Prototype 0119
 
| game1=Prototype 0119
 
| game2=Final game
 
| game2=Final game
| desc=Unique to the fourth level of this 0119 build is an unused Badnik. It is surrounded by three springs, starting off static before hovering and chasing the player. The "spring" graphics are corrupted, using art from whatever is in memory, and while it can be defeated, the prototype is prone to crashing if a character collides with it in certain ways.
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| desc=Unique to the fourth level of this 0119 build are these unused Badniks. They are  surrounded by three springs, starting off static before hovering and chasing the player. The "spring" graphics are corrupted, using art from whatever is in memory, and while they can be defeated, the prototype is prone to crashing if a character collides with them in certain ways.
  
The enemy would be removed by the next known build (0202) and the area it resides in was made smaller for the final game.  
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The enemy would be removed by the next known build (0202).
 
}}
 
}}
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==References==
 
==References==
 
<references />
 
<references />
  
 
{{Chaotix0119Omni}}
 
{{Chaotix0119Omni}}

Revision as of 17:44, 10 February 2021

Back to: Chaotix (prototype 0119)/Comparisons.

Badniks make their appearance in Speed Slider for the first time with the 0119 prototype.

Chaotix0119 32X SS PolygonPlatform.png
Prototype 0119
Chaotix 32X SS PolygonPlatform.png
Final game

The 0119 build introduces the big rising polygonal platforms in the centre of the stage, however they are not rendered correctly.

Chaotix0119 32X SS FlyingCarpet.png
Prototype 0119
Notavailable.svg
Final game

Flying carpets exist in levels 4 and 5. If both characters jump on top, you can travel anywhere with the D-pad until hitting a solid tile, at which point the carpet will return to its initial position. This is the only known build to contain such a feature.

Level 4

Chaotix0119 32X SS 4Badnik.png
Prototype 0119
Chaotix 32X SS 4Badnik.png
Final game

Unique to the fourth level of this 0119 build are these unused Badniks. They are surrounded by three springs, starting off static before hovering and chasing the player. The "spring" graphics are corrupted, using art from whatever is in memory, and while they can be defeated, the prototype is prone to crashing if a character collides with them in certain ways.

The enemy would be removed by the next known build (0202).

References


Chaotix (prototype 0119), prototype version of Chaotix
Chaotix Beta Title 1.png

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Part of Chaotix development