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Difference between revisions of "Chaos Emeralds"

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[[Category:Items]]
 
[[Category:Items]]
Seven (or six in [[Sonic the Hedgehog (Genesis)|Sonic 1]]) mystical emeralds that allow [[Sonic the Hedgehog|Sonic]] to transform into [[Super Sonic]] when used in conjunction with fifty [[Rings]].
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A '''Chaos Emerald''' is a mystic item that appears in the [[Sonic the Hedgehog]] [[video game]]s, allowing the holder of all seven of them to transform into a "super" form.  Each emerald is composed of positive and negative charged materials which make them an everlasting source of energy and allow them to float. This energy also makes their possessors faster than normal.
  
They are also used as plot points in several games.
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Sonic and [[Knuckles the Echidna|Knuckles]] only use the positive charged part of the emerald to transform, which is demonstrated by Sonic at the end of [[Sonic Adventure]]. Knuckles has only been able to transform in [[Sonic & Knuckles]] and [[Sonic 3 & Knuckles]]. Tails was also able to attain a super form with the use of both the Chaos Emeralds and the Super Emeralds in [[Sonic 3 & Knuckles]].
  
Chaos Emeralds are earned in [[Special Stages]], varying between games both on type and method of getting them.
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The Chaos Emeralds can be anywhere, usually located in a "Special Stage". Even alone, their power is unmatched by anything else in the universe; however, their power can be halted at any time by the [[Master Emerald]].
  
[[Super Emeralds]], which have as yet only appeared in [[Sonic the Hedgehog 3 & Knuckles]], will enable Sonic to transform into [[Hyper Sonic]].
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In [[Sonic the Hedgehog (Sega Genesis game)|Sonic the Hedgehog]], there were 6 Chaos Emeralds located in 2D rotating Special Stages, and Sonic could not become super. [[Sonic the Hedgehog 2 (Megadrive)|Sonic 2]] was the first game to introduce all 7, in [[pseudo-3D]] Special Stages where Sonic and Tails continuously run forward down a half pipe. In [[Sonic the Hedgehog 3|Sonic 3]] and [[Sonic & Knuckles]], the 7 emeralds are located in pseudo-3D special stages that rotate entirely when you turn. You must collect all the [[Blue Sphere|Blue Spheres]] located in the stage to earn the Emerald.
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The Chaos Emeralds appear as plot points in [[Sonic Adventure]] and [[Sonic Adventure 2]]. In Sonic Adventure, the Chaos Emeralds were collected by [[Dr. Eggman]] in order to feed [[Chaos]], a water beast that changed form every time it received a Chaos Emerald. With all 7 it became Perfect Chaos, and used all of the negative energy in the emeralds before dropping them onto the ground. Sonic then picked all 7 up and used the positive energy to become [[Super Sonic]] and defeat Perfect Chaos.
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In [[Sonic Adventure 2]], Sonic and [[Shadow the Hedgehog|Shadow]] had the ability to use the Chaos Emeralds to "Chaos Control": alter time and space to teleport or freeze time. Shadow collected the Emeralds for Dr. Eggman to power the ARK, at which point Biolizard took over the station. Biolizard became FinalHazard, and then Sonic and Shadow had to team up and use the Chaos Emeralds (it is believed Sonic used the positive energy and Shadow used the negative, but no proof has been given) to become Super and defeat FinalHazard.

Revision as of 14:42, 2 December 2004

A Chaos Emerald is a mystic item that appears in the Sonic the Hedgehog video games, allowing the holder of all seven of them to transform into a "super" form. Each emerald is composed of positive and negative charged materials which make them an everlasting source of energy and allow them to float. This energy also makes their possessors faster than normal.

Sonic and Knuckles only use the positive charged part of the emerald to transform, which is demonstrated by Sonic at the end of Sonic Adventure. Knuckles has only been able to transform in Sonic & Knuckles and Sonic 3 & Knuckles. Tails was also able to attain a super form with the use of both the Chaos Emeralds and the Super Emeralds in Sonic 3 & Knuckles.

The Chaos Emeralds can be anywhere, usually located in a "Special Stage". Even alone, their power is unmatched by anything else in the universe; however, their power can be halted at any time by the Master Emerald.

In Sonic the Hedgehog, there were 6 Chaos Emeralds located in 2D rotating Special Stages, and Sonic could not become super. Sonic 2 was the first game to introduce all 7, in pseudo-3D Special Stages where Sonic and Tails continuously run forward down a half pipe. In Sonic 3 and Sonic & Knuckles, the 7 emeralds are located in pseudo-3D special stages that rotate entirely when you turn. You must collect all the Blue Spheres located in the stage to earn the Emerald.

The Chaos Emeralds appear as plot points in Sonic Adventure and Sonic Adventure 2. In Sonic Adventure, the Chaos Emeralds were collected by Dr. Eggman in order to feed Chaos, a water beast that changed form every time it received a Chaos Emerald. With all 7 it became Perfect Chaos, and used all of the negative energy in the emeralds before dropping them onto the ground. Sonic then picked all 7 up and used the positive energy to become Super Sonic and defeat Perfect Chaos.

In Sonic Adventure 2, Sonic and Shadow had the ability to use the Chaos Emeralds to "Chaos Control": alter time and space to teleport or freeze time. Shadow collected the Emeralds for Dr. Eggman to power the ARK, at which point Biolizard took over the station. Biolizard became FinalHazard, and then Sonic and Shadow had to team up and use the Chaos Emeralds (it is believed Sonic used the positive energy and Shadow used the negative, but no proof has been given) to become Super and defeat FinalHazard.