Actions

Button

From Sonic Retro

Revision as of 10:45, 26 April 2008 by Ss is testing (talk | contribs)

In Sonic 3 and Knuckles and other games, and frequently exploited by Knuckles, buttons are pretty bog-standard items placed liberally around levels which alter something in the level when pushed.

Sonic 1

  • Marble Zone
    • Raises a spiky metal stomper.
    • Moves a large green pillar.
  • Spring Yard Zone
    • Opens doors.
    • Raises a platform.
  • Labyrinth Zone
    • Opens doors.
    • Makes a hidden platform appear. (act 1)
    • Changes the layout of the level. (act 3)
  • Labyrinth Zone (SMS/GG Version)
    • Changes a ring monitor into an extra life.
  • Scrap Brain Zone
    • Changes the direction of a revolving wheel that grabs Sonic.
    • Causes the floor to collapse. (act 2, when Dr. Eggman presses it)
    • Makes a large platform move down a slope. (act 3)

Sonic 2 Beta

  • Oil Ocean Zone
    • Releases a rolling ball.

Sonic 2

  • Metropolis Zone
    • Extends various rolling platforms.

Sonic 3 & Knuckles

  • Angel Island Zone
    • Opens a passageway.
    • Destroys a bridge. (Act 2, when Knuckles presses it)
  • Hydrocity Zone
    • Destroys another bridge (Act 1, when Knuckles presses it)
  • Carnival Night Zone
    • Raises water and turns out the lights. (Act 2, when Knuckles presses it)
    • Turns the lights back on. (Act 2)
    • Reverses the direction of a gravity tube. (Act 2, when Knuckles presses it)
  • Mushroom Hill Zone
    • Closes a door. (Act 1, when Knuckles presses it)
    • Opens that same door. (Act 1)
  • Sky Sanctuary Zone
    • Extends a bridge (Act 1, when Knuckles presses it)