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Difference between revisions of "Aquatic Ruin Zone"

From Sonic Retro

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(Enemies)
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==Enemies==
 
==Enemies==
*[[Grounder]] - Drill enemy, hides behind walls and appears when Sonic approaches.
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*[[Grounder]] - Has Biiig, Sapaoooky drills that do, " Nanananaana!!!" When near.
*[[Whisp]] - Fly enemy, attacks in swarms.
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*[[Whisp]] - Fly enemy, attacks in swarms of up to 9495923452347856234756234957346952.
*[[Chop Chop]] - Piranha enemy, moves around slowly underwater.
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*[[Chop Chop]] - Piranha enemy, moves around slowly underwater and bites your bum.
 
 
  
 
==Differences between beta and final==
 
==Differences between beta and final==

Revision as of 10:34, 1 June 2007

Aquaticruin.png
Aquatic Ruin Zone
Third level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Aquatic Ruin Zone Boss

Aquatic Ruin Zone is the third zone in Sonic 2.

Instruction Manual Description

Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Enemies

  • Grounder - Has Biiig, Sapaoooky drills that do, " Nanananaana!!!" When near.
  • Whisp - Fly enemy, attacks in swarms of up to 9495923452347856234756234957346952.
  • Chop Chop - Piranha enemy, moves around slowly underwater and bites your bum.

Differences between beta and final

  • In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
  • There are no enemies except the arrow-shooting totems.
  • The layout is half-completed.
  • There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.

Technical Information

0F Aquatic Ruin Zone
$2F42 ARZ Palette
$2FA2 ARZ Underwater Palette
$D4AE ARZ layer deformation info
$3FF24 Dynamic pattern reloading for ARZ
$4077A ARZ misc sprite mappings
$42438 ARZ object debug list
$45610 ARZ primary 16x16 collision index
$45760 ARZ secondary 16x16 collision index
$48E94 ARZ act 1 level layout
$49264 ARZ act 2 level layout
$BB944 ARZ 16x16 block mappings
$BCC24 ARZ main level patterns
$C1434 ARZ 128x128 block mappings
$E6294 ARZ act 1 ring locations
$E642E ARZ act 2 ring locations


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