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Dotted around levels 3 and 4 are these pod-like objects. When the player approaches, they flash and open, though you can't do anything with them.
Level 1
Level 2
Level 3
Level 4
Level 5
You can get in the drill machine, but it won't go anywhere and you can't get out.
The easily missed giant pan isn't functional. It animates on the spot but is not affected by the player.
The boss uses a different layout for its morning fight.
Die on the boss and the death transition is often more square than circular.
Finish the boss and you'll be taken to an endless void, spinning until the game is reset (although your partner can still say HOLD if you press
).
References