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Sonic the Hedgehog 2 (pre-beta)/Comparisons

From Sonic Retro

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Back to: Sonic the Hedgehog 2 (pre-beta).

General comparisons

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1992-09-14 prototype
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Final game

(Title screen)

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1992-09-14 prototype
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Final game

(Level select)

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1992-09-14 prototype
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Final game

Title cards comprise of white text on a black background, similar in parts to the original Sonic the Hedgehog. The Act number fades in with the rest of the level.

Gameplay comparisons

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1992-09-14 prototype
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Final game

There are no score cards, just an ending jingle similar to earlier prototypes.

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1992-09-14 prototype
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Final game

There are no capsules when defeating bosses. The clear jingle plays at some point after Eggman escapes and the camera scrolls to the right, then the next Zone begins.

2-player mode

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1992-09-14 prototype
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Final game

2-player mode is still unfinished. Selecting "2 PLAYER VS" on the title screen begins the game immediately from Emerald Hill Zone, and cycles through to Casino Night Zone and Mystic Cave Zone before resetting.

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1992-09-14 prototype
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Final game

Tails has the name "SONIC" for his life icon in 2-player mode.

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1992-09-14 prototype
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Final game

The monitors are not randomised yet. If Tails breaks them, Sonic gains their effects.

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1992-09-14 prototype
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Final game

If Tails dies, the camera will follow him on the way down, and he will then be stuck in the absolute top-left corner of the level.

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1992-09-14 prototype
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Final game

Only Sonic can clear levels. If Tails gets to the end first, he will prevent the Signpost from loading and make it impossible for Sonic to finish the level, and its graphics will overwrite other sprites in the VRAM on Sonic's screen.

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1992-09-14 prototype
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Final game

Bosses can still appear in 2-player mode.

Level comparisons

References