Actions

Chaotix (prototype 1207)/Comparisons/Techno Tower

From Sonic Retro

Revision as of 15:07, 2 February 2021 by Black Squirrel (talk | contribs)
Back to: Chaotix (prototype 1207)/Comparisons.
Chaotix1207 32X TT Pod.png
Prototype 1207
Notavailable.svg
Final game

Dotted around levels 3 and 4 are these pod-like objects. When the player approaches, they flash and open, though you can't do anything with them.

Level 1

Notavailable.svg
Prototype 1207
TTZ1Map.png
Final game


Level 2

Notavailable.svg
Prototype 1207
TTZ2Map.png
Final game


Level 3

Notavailable.svg
Prototype 1207
TTZ3Map.png
Final game


Level 4

Notavailable.svg
Prototype 1207
TTZ4Map.png
Final game


Level 5

Chaotix1207 32X TT 5Drill.png
Prototype 1207
Chaotix 32X TT 5Drill.png
Final game

You can get in the drill machine, but it won't go anywhere and you can't get out.

Chaotix1207 32X TT 5Pan.png
Prototype 1207
Chaotix 32X TT 5Pan.png
Final game

The easily missed giant pan isn't functional. It animates on the spot but is not affected by the player.

Chaotix1207 32X TT BossStartMorning.png
Prototype 1207
Chaotix 32X TT BossStartMorning.png
Final game

The boss uses a different layout for its morning fight.

Chaotix1207 32X TT BossDeath.png
Prototype 1207
Chaotix 32X TT BossDeath.png
Final game

Die on the boss and the death transition is often more square than circular.

Chaotix1207 32X TT BossEnd.png
Prototype 1207
Notavailable.svg
Final game

Finish the boss and you'll be taken to an endless void, spinning until the game is reset (although your partner can still say HOLD if you press B).

Notavailable.svg
Prototype 1207
TTZ5Map.png
Final game


References


Chaotix (prototype 1207), prototype version of Chaotix
Chaotix1207 4.png

Main page | Comparisons | Maps | Hidden content

Part of Chaotix development