Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone
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Revision as of 14:36, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (Alpha)/Comparisons/Casino Night Zone to Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone: Text replacement - "Sonic the Hedgehog 2 (Alpha)" to "Sonic the Hedgehog 2 (alpha)")
Revision as of 14:36, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (Alpha)/Comparisons/Casino Night Zone to Sonic the Hedgehog 2 (alpha)/Comparisons/Casino Night Zone: Text replacement - "Sonic the Hedgehog 2 (Alpha)" to "Sonic the Hedgehog 2 (alpha)")
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Act 1
1992-08-21 prototype |
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Final game |
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Casino Night Zone retains its pink colour scheme from the Simon Wai prototype, but is more "solid".
1992-08-21 prototype |
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Final game |
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The background has been changed from the Simon Wai prototype. It's more detailed now, though would still be replaced before the final release.
1992-08-21 prototype |
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Final game |
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Conveyor belts still don't work.
1992-08-21 prototype |
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Final game |
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... and neither to slingshots.
1992-08-21 prototype |
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Final game |
Act 2
1992-08-21 prototype |
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Final game |
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Surprisingly, given that there are no objects in the Zone, Catcher Eggman exists. It drops harmless glitchy spike balls on Sonic and moves around in circles. You can defeat it, but Sonic will be pushed off to the right and die.
1992-08-21 prototype |
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Final game |