Sonic Robo Blast 2
From Sonic Retro
Revision as of 11:48, 28 January 2009 by Dark Warrior (talk | contribs) (Cleanup...Except not really. More on talk page.)
This article needs cleanup. This article needs to be edited to conform to a higher standard of article quality. |
Sonic Robo Blast 2 |
---|
Latest version: Final Demo v1.09.4 |
Latest release date: Aug. 19, 2006 |
Engine: Doom Legacy |
Credits: Sonic Team Junior |
Sonic Robo Blast 2 is a fan game developed by Sonic Team Junior for Windows and DOS platforms. The game is a 3D platformer using the Doom Legacy game engine meant to emulate many of the elements of the classic Sonic series. The reason it is popular among fans is the addition of online multiplayer, as well as the ability to make characters, zones, and whole game modifications.
Contents
Storyline
Months after Eggman's defeat in Sonic Robo Blast 1, Dr. Eggman took an interest in harnessing the Black Rock's energy. After claiming it as his own battleship, Eggman chose Greenflower City as his first target for obliteration.
Sonic was enjoying a long overdue vacation when Tails alerted him of the danger. Sonic gazed at the giant battleship aimed toward Greenflower, and had already bolted towards it in a blink of an eye. Even though Sonic rushed to save Greenflower City as quickly as possible, it was already a pile of ashes by the time he arrived. Now, after a quick reunion with the evil doctor, Sonic and Co. journeys off to another quest to save the world from Dr. Eggman.
Playable characters
Sonic the Hedgehog
The blue streak returns again, ready to tackle Eggman and his robots. Definitely the quickest of all the three, but also the least versatile. He will find several areas inaccesible and must find new routes around them. That's not to say he's not learned anything since last time. He has a special 'Air Spin Attack' move, allowing him to shoot forwards at high speeds, aiding him in longer jumps and giving him automatic acceleration.
Miles "Tails" Prower
Having missed his first chance to help Sonic back in Sonic Robo Blast I, he is more than ready to assist Sonic this time around. While nowhere near as fast as Sonic, he has his flying ability, which will help him over longer jumps and reach new areas.
Knuckles the Echidna
Having played a minor role in stopping Eggman from the original Sonic Robo Blast, he returns to put Eggman out of commission once and for all. While he lacks Sonic's speed, he is faster than Tails and retains his climbing and gliding skill.
DR. EGGMAN
Watch out! The evil doctor is back to wreak havoc upon the planet and make Sonic & Co.'s lives miserable! He won't stop at anything to achieve his ultimate goal.
Hyper Sonic
An unlockable in the game, Hyper Sonic plays exactly like Super Sonic, with the exception that his Thok has the same effect as Hyper Sonic's in Sonic 3 & Knuckles. When used, all enemies on screen will be destroyed. This is a secret exclusive to the 1.09 beta series, and will not be included in later releases of SRB2.
Single Player Levels
Greenflower Zone
Greenflower Zone (abbreviated GFZ) is the first zone. It is the only zone to have the 8th emerald, the Master Emerald. Additionally, a player can go to a secret level in Act 1 with either Sonic, Tails or Knuckles.
Techno Hill Zone
Techno Hill Zone (abbreviated THZ) is the second zone in the demo, with Eggman's factory. Water here is replaced with slime, which will damage the players. This zone is the favourite of most players, as it's an excellent Race stage.
Castle Eggman Zone
Castle Eggman Zone (abbreviated CEZ) is the final zone in the demo. While expressed as being a demo exclusive, it will be completely redone in the final game, 1.1. It has the player in Act 1 to find a switch to go in Eggman's castle, then in Act 2 the player is inside the castle itself.
Multiplayer Play
Along with traditional Single Player play, SRB2 features a fully functional online mode. There are a few types of games that can be played with this.
Match
SRB2's Match multiplayer mode is a game where players shoot rings at each other in order to score points. The player with the most points wins. The shields that are available for Single Player are all fully functional here, and can help the player with their added effects. Also, there are 5 special rings that the player can collect to power up their firing. These rings can be combined to make a more powerful weapon when used.
Team Match
SRB2's Team Match is a multiplayer mode similar to Match, with the difference that 2 teams compete, and the team with the higher amount of points wins.
Capture The Flag
Capture the Flag is similar to Team Match in terms of teaming and playing. In this game, however, the players run between bases and try to take the flag from the opponents' base to their own. What makes SRB2's CTF mode somewhat unique is that a team can only capture their opponents' flag if their own team's flag is in their base. This forces cooperation from both sides in order to secure victory.
Race
Race mode is as it sounds. First person to the end of the stage wins. Race mode works for all of the SP maps in the game.
Circuit Race
Circuit Race is exactly that. SRB2 has a bunch of maps that the player races around for a few laps. First person to finish all the laps wins. Important in Circuit is that all checkpoints must be touched before the player can complete a lap. If one is missed, the player must go back, hit it, and proceed forward. This is made less cumbersome by level designers who use a function to make the entire area around a checkpoint activate it. All of SRB2's vanilla levels have this.
Co-op
SRB2 has a functional Co-op mode. Co-op is played in all the SP levels. Co-op is designed to let players explore the SP levels together, get used to playing them, and finding secrets. It should be noted that this is often abused on SRB2's Master Server, and spending too long in levels is frowned upon, and can even wind up with the host of the game banned.
Popular Addons
The following are a list of popular addons by various members of the SRB2 Community. Mods here can be anything from simple characters to full-scale source code modifications.
Single Player Modifications
Source Code Modifications
- ShufflaRB2 - by Shuffle
- SRB2JTE - by Jason The Echidna
Level Packs
- SA-SRB2 - by BlazeHedgehog, updated to 1.09 by Ree-c
- Blue Heaven - by Tets
- Chaotic Darkness - by JJames19119
- Acid Missile - by FuriousFox
- Mystic Realm - by Mystic
- Black Chaos - by Callum
- Emerald Isles - by Kuja
- SRB1 Remake - by Torgo
- Morph's Levelpack - by Morph
- Chaos Twilight - by Hyperknux
Other notable modifications
- Botanic Serenity - by Digiku
Single Levels
- Palmtree Panic - by Boinciel
- Hidden Sanctuary - by Ice
- Rocky Pass - by Oogaland
- Sunken Palace - by Ree-c
- Gelespious Mountain - by Penopat
- Dandjr Palace - by Penopat
- Techno Mountain - by Some Guy
- Egg Palace - by Some Guy
- Metal Flower - by Some Guy
- Nuclear Sunset 1 - by BlueZero4
- Nuclear Sunset 2 - by BlueZero4
- Forever Forest 1 - by BlueZero4
Characters
- Shadow - by Donnyku
- Amy - by Donnyku
- Blaze - by Dr. Pepper
- SAKnux - by Dark Warrior
- Collection of characters by Senku
- Collection of characters by CZ64
Multiplayer Modifications
Source Code Modifications
- ShufflaRB2 - by Shuffle
- SSB:SS - Community Project
- SRB2 Riders - Community Project
Multiplayer Packs
- Retropack - by CZ64
- SpazzTastic Community Pack - by Spazzo & others
- Multiplayer Fusion - by Some Guy
- Best of OLDC - byCompiled by Blue Warrior
- Jazz Attack - by Jazz
Single Levels
- Emerald Park - by Dark Warrior
SRB2ME
SRB2ME, or Sonic Robo Blast 2: Marriage Edition, is a special release of all the finished 1.1 content that will be released sometime in May. All information on public 1.1 information can be found on the SRB2 Wiki's Version 1.1 page. A promotional video for SRB2 1.1/SRB2ME was released on Tuesday, April 15th, 2008. It can be found here