- Back to: Sonic the Hedgehog 2 (beta 4).
General comparisons
This is the last known version of Sonic 2 to use this different title screen. All differences here are the same as in the CENSOR prototype: there is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog. While the menu exists in beta 4, there is no options screen to select.
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Sonic the Hedgehog (REV01)
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The level select screen is laid out in the same way as the CENSOR prototype, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). Hidden Palace Zone is listed, but is not selectable.
Gameplay comparisons
Holding , or during the title card causes Sonic and Tails to start in mid-air.
The infamous "spike behavior" is still present in beta 4.
The camera still follows Sonic when he dies, instead of being locked.
The camera still locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.
Spin Dashing on a collapsing platform still won't cause Sonic and Tails to fall until is let go.
There is still an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version.
The camera will still lock earlier whenever a capsule appears on-screen, leading to them appearing off-centre in a number of zones.
Level comparisons
References