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The bonus stages in the 1207 prototype are mostly complete, and function almost exactly as intended.
Characters use their taking damage pose during these stages, and the animations are never swapped.
Hitting blocks produces less of a bounce, making it harder to obtain multiple items. The puffs of smoke are also missing when they disappear.
Rings don't sparkle when collected.
The chopper blocks don't have any affect on play - characters will just pass through them without losing rings.
The 500 points blocks only award the player 5 points.
While stage select blocks appear from time to time, combi catcher blocks never do. As the game still relies on test menus, neither would be of much help.
References