Difference between revisions of "Aquatic Ruin Zone"
From Sonic Retro
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− | {{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss=Tonkachi Eggman|osv=[[Sonic the Hedgehog 2 OSV]]|underwater=Yes}} | + | {{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss=Tonkachi Eggman|osv=[[Sonic the Hedgehog 2 OSV]]|underwater=Yes|music=<flashmp3>Sonic the Hedgehog 2 OSV/19 - Aquatic Ruin Zone.mp3</flashmp3>}} |
'''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''. | '''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''. | ||
Revision as of 00:58, 23 May 2008
Aquatic Ruin Zone |
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Third level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Tonkachi Eggman |
Underwater areas: Yes |
Aquatic Ruin Zone is the third zone in Sonic 2.
Contents
Instruction Manual Description
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Sonic Team Commentary (from Sonic Jam Strategy Guide)
The top and bottom of this stage are built completely differently. The loops along the top are a bit different from normal. The water, also, had to have the transparency set exactly right. And then, there are so many places where the routes intersect! From Sonic 2 on, we took a patent in America. (Naka)
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Differences between beta and final
- In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
- There are no enemies except the arrow-shooting totems.
- The layout is half-completed.
- There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.
- If Sonic gets out of the water during the countdown, the music will be changed to the Emerald Hill theme.
- Water does NOT have any affect on Tails other then pallete change.
Technical Information
Offset | Description |
---|---|
0F | Aquatic Ruin Zone |
$2F42 | ARZ Palette |
$2FA2 | ARZ Underwater Palette |
$D4AE | ARZ layer deformation info |
$3FF24 | Dynamic pattern reloading for ARZ |
$4077A | ARZ misc sprite mappings |
$42438 | ARZ object debug list |
$45610 | ARZ primary 16x16 collision index |
$45760 | ARZ secondary 16x16 collision index |
$48E94 | ARZ act 1 level layout |
$49264 | ARZ act 2 level layout |
$BB944 | ARZ 16x16 block mappings |
$BCC24 | ARZ main level patterns |
$C1434 | ARZ 128x128 block mappings |
$E6294 | ARZ act 1 ring locations |
$E642E | ARZ act 2 ring locations |