Difference between revisions of "SPGPages"
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{{BobTable| | {{BobTable| | ||
{{BobRow||[[Sonic Physics Guide|'''Sonic Physics Guide''']]|headline=yes|align=center}} | {{BobRow||[[Sonic Physics Guide|'''Sonic Physics Guide''']]|headline=yes|align=center}} | ||
− | {{BobRow|| | + | {{BobRow||[[SPG:Basics|Basics]] |
− | + | :*[[SPG:Basics#Positions|''Positions'']] | |
− | + | :*[[SPG:Basics#Angles|''Angles'']] | |
− | + | :*[[SPG:Basics#Variables|''Variables'']] | |
− | + | [[SPG:Characters|Characters]] | |
− | + | :*[[SPG:Characters#Sonic|''Sonic'']] | |
− | **[[SPG:Characters#Tails|''Tails'']] | + | ::*[[SPG:Characters#Drop_Dash_.28Mania.29|''Drop Dash'']] |
− | **[[SPG:Characters#Knuckles|''Knuckles'']] | + | ::*[[SPG:Characters#Dash_.28Super_Peel_Out.29|''Super Peel Out'']] |
+ | ::*[[SPG:Characters#Insta-Shield|''Insta-Shield'']] | ||
+ | :*[[SPG:Characters#Tails|''Tails'']] | ||
+ | ::*[[SPG:Characters#Flying|''Flying'']] | ||
+ | :*[[SPG:Characters#Knuckles|''Knuckles'']] | ||
+ | ::*[[SPG:Characters#Gliding|''Gliding'']] | ||
+ | ::*[[SPG:Characters#Climbing|''Climbing'']] | ||
}} | }} | ||
{{BobRow||'''Collision'''|headline=yes|align=center}} | {{BobRow||'''Collision'''|headline=yes|align=center}} | ||
− | {{BobRow|| | + | {{BobRow||[[SPG:Solid Tiles|Solid Tiles]] |
− | + | :*[[SPG:Solid Tiles#Sensors|''Sensors'']] | |
− | + | [[SPG:Slope Collision|Slope Collision]] (Slopes Part 1) | |
− | + | :*[[SPG:Slope Collision#The_Player.27s_Sensors|''The Player's Sensors'']] | |
− | + | :*[[SPG:Slope Collision#Sensor_Activation|''Sensor Activation'']] | |
− | + | :*[[SPG:Slope Collision#Floor_Sensors_.28A_and_B.29|''Floor Sensors (A and B)'']] | |
− | + | :*[[SPG:Slope Collision#Ceiling_Sensors_.28C_and_D.29|''Ceiling Sensors (C and D)'']] | |
− | + | :*[[SPG:Slope Collision#Wall_Sensors_.28E_and_F.29|''Wall Sensors (E and F)'']] | |
− | + | [[SPG:Solid Objects|Solid Objects]] | |
− | + | :*[[SPG:Solid Objects#Object Hitboxes|''Object Hitboxes'']] | |
− | + | :*[[SPG:Solid Objects#Solid Objects|''Solid Objects'']] | |
− | + | :*[[SPG:Solid Objects#Sloped Objects|''Sloped Objects'']] | |
− | + | :*[[SPG:Solid Objects#Jump Through Platforms|''Jump Through Platforms'']] | |
− | + | :*[[SPG:Solid Objects#Pushable Blocks|''Pushable Blocks'']] | |
}} | }} | ||
{{BobRow||'''Physics'''|headline=yes|align=center}} | {{BobRow||'''Physics'''|headline=yes|align=center}} | ||
− | {{BobRow|| | + | {{BobRow||[[SPG:Slope Physics|Slope Physics]] (Slopes Part 2) |
− | + | :*[[SPG:Slope Physics#Moving At Angles|''Moving At Angles'']] | |
− | + | :*[[SPG:Slope Physics#Switching Mode|''Switching Mode'']] | |
− | + | :*[[SPG:Slope Physics#Falling and Slipping Down Slopes|''Falling and Slipping Down Slopes'']] | |
− | + | :*[[SPG:Slope Physics#Landing On The Ground|''Landing On The Ground'']] | |
− | + | [[SPG:Air State|Air State]] | |
− | + | [[SPG:Running|Running]] | |
− | + | [[SPG:Jumping|Jumping]] | |
− | + | [[SPG:Rolling|Rolling]] | |
− | + | [[SPG:Getting Hit|Getting Hit]] | |
− | + | [[SPG:Rebound|Rebound]] | |
− | + | [[SPG:Underwater|Underwater]] | |
− | + | [[SPG:Super Speeds|Super Speeds]] | |
}} | }} | ||
{{BobRow||'''Gameplay'''|headline=yes|align=center}} | {{BobRow||'''Gameplay'''|headline=yes|align=center}} | ||
− | {{BobRow|| | + | {{BobRow||[[SPG:Main Game Loop|Main Game Loop]] |
− | + | [[SPG:Game Objects|Game Objects]] | |
− | + | [[SPG:Game Enemies|Game Enemies]] | |
− | + | :*[[SPG:Game Enemies#Sonic 1 Enemies|''Sonic 1 Enemies'']] | |
− | + | [[SPG:Ring Loss|Ring Loss]] | |
− | + | [[SPG:Special Abilities|Special Abilities]] | |
+ | :*[[SPG:Special_Abilities#Spindash_.28Sonic_2.2C_3.2C_.26_K.29|Spindash]] | ||
+ | :*[[SPG:Special_Abilities#Shield_Abilities_.28Sonic_3_.26_K.29|Shield Abilities]] | ||
}} | }} | ||
− | {{BobRow||''' | + | {{BobRow||'''Presentation'''|headline=yes|align=center}} |
− | {{BobRow|| | + | {{BobRow||[[SPG:Camera|Camera]] |
− | *[[SPG:Animations|Animations]] | + | [[SPG:Animations|Animations]] |
+ | :*[[SPG:Animations#Animation_System|Animation System]] | ||
+ | :*[[SPG:Animations#Variable Speed Animation Timings|Variable Speed Animation Timings]] | ||
+ | :*[[SPG:Animations#Normal Animation Timings|Normal Animation Timings]] | ||
+ | :*[[SPG:Animations#Animation Rules|Animation Rules]] | ||
}} | }} | ||
{{BobRow||'''Special'''|headline=yes|align=center}} | {{BobRow||'''Special'''|headline=yes|align=center}} | ||
− | {{BobRow|| | + | {{BobRow||[[SPG:Overlay Scripts|Overlay Scripts]] |
+ | :*[[SPG:Overlay_Scripts#Sonic_1_Overlay|Sonic 1 Overlay]] | ||
}} | }} | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
Template for table of contents for entire physics guide.</noinclude> | Template for table of contents for entire physics guide.</noinclude> |
Revision as of 12:22, 25 February 2022
Sonic Physics Guide |
---|
Basics |
Collision |
Solid Tiles
Slope Collision (Slopes Part 1) |
Physics |
Slope Physics (Slopes Part 2)
Air State Running Jumping Rolling Getting Hit Rebound Underwater Super Speeds |
Gameplay |
Main Game Loop |
Presentation |
Camera |
Special |
Overlay Scripts |
Template for table of contents for entire physics guide.