Difference between revisions of "Chaotix (prototype 0119)/Comparisons/Speed Slider"
From Sonic Retro
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| desc=Flying carpets exist in levels 4 and 5. If both characters jump on top, you can travel anywhere with the D-pad until hitting a solid tile, at which point the carpet will return to its initial position. | | desc=Flying carpets exist in levels 4 and 5. If both characters jump on top, you can travel anywhere with the D-pad until hitting a solid tile, at which point the carpet will return to its initial position. | ||
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{{Comparison | {{Comparison | ||
| image1=Chaotix0119 32X SS 4Badnik.png | | image1=Chaotix0119 32X SS 4Badnik.png | ||
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| game1=Prototype 0119 | | game1=Prototype 0119 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Unique to | + | | desc=Unique to this 0119 build are these unused Badniks. They are surrounded by three springs, starting off static before hovering and chasing the player. The "spring" graphics are corrupted, using art from whatever is in memory, and while they can be defeated, the prototype is prone to crashing if a character collides with them in certain ways. |
The enemy would be removed by the next known build (0202). | The enemy would be removed by the next known build (0202). |
Revision as of 06:25, 15 February 2021
- Back to: Chaotix (prototype 0119)/Comparisons.
Badniks make their appearance in Speed Slider for the first time with the 0119 prototype.
Prototype 0119 |
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Final game |
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The 0119 build introduces the big rising polygonal platforms in the centre of the stage, however they are not rendered correctly.
Prototype 0119 |
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Final game |
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Flying carpets exist in levels 4 and 5. If both characters jump on top, you can travel anywhere with the D-pad until hitting a solid tile, at which point the carpet will return to its initial position.
Prototype 0119 |
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Final game |
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Unique to this 0119 build are these unused Badniks. They are surrounded by three springs, starting off static before hovering and chasing the player. The "spring" graphics are corrupted, using art from whatever is in memory, and while they can be defeated, the prototype is prone to crashing if a character collides with them in certain ways.
The enemy would be removed by the next known build (0202).
References
Chaotix (prototype 0119), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |