Difference between revisions of "Chaotix (prototype 0119)/Comparisons/Techno Tower"
From Sonic Retro
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| desc=This build is the first to feature the [[Techno Tower Badnik 3|chef-like Badniks]], but they've got the wrong palette. | | desc=This build is the first to feature the [[Techno Tower Badnik 3|chef-like Badniks]], but they've got the wrong palette. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 0119 | ||
+ | | game2=Final game | ||
+ | | desc=It is also the first build to include the rocket launcher Badniks, however they are far less effective than the final game, usually exploding after launching their first missile. If the "lock on" graphic is targeting the player, it won't go away even if the missiles no longer exist. | ||
}} | }} | ||
Revision as of 10:17, 13 February 2021
- Back to: Chaotix (prototype 0119)/Comparisons.
Prototype 0119 |
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Final game |
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This build is the first to feature the chef-like Badniks, but they've got the wrong palette.
Prototype 0119 |
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Final game |
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It is also the first build to include the rocket launcher Badniks, however they are far less effective than the final game, usually exploding after launching their first missile. If the "lock on" graphic is targeting the player, it won't go away even if the missiles no longer exist.
Level 5
Prototype 0119 |
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Final game |
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The drill machine works, but it doesn't destroy the last wall and doesn't break down.
References
Chaotix (prototype 0119), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |