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| | game2=Final game | | | game2=Final game |
| | desc=Characters are not automatically centered when riding a lift. There is also no sound effect. | | | desc=Characters are not automatically centered when riding a lift. There is also no sound effect. |
| + | }} |
| + | |
| + | ===Level 3=== |
| + | {{Comparison |
| + | | image1=Chaotix1207 32X BB 3Particles.png |
| + | | image2=Chaotix 32X BB 3Particles.png |
| + | | game1=Prototype 1207 |
| + | | game2=Final game |
| + | | desc=A blue platform exists which repeatedly explodes using the game's particle effects, only to reappear a second later. It is solid for the brief period of time between explosions, generating more blue particles while in this state. It was removed from the final game. |
| }} | | }} |
| | | |
Revision as of 17:41, 27 January 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
Botanic Base is the most complete stage in the 1207 prototype. It is just missing a few Badniks and some polish.
The background pillar-like structures with waterfalls are nowhere to be seen in the 1207 prototype.
Characters are not automatically centered when riding a lift. There is also no sound effect.
Level 3
A blue platform exists which repeatedly explodes using the game's particle effects, only to reappear a second later. It is solid for the brief period of time between explosions, generating more blue particles while in this state. It was removed from the final game.
Level 5
While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned and the music stops when the battle begins.
If the player gets hit with rings, his/her trapped partner won't be released. This leads to situations where you can be hanging around in the "hit" animation.
There is no fanfare for beating the boss. You're just returned to the World Entrance.
Maps
References