Difference between revisions of "Chaotix (prototype 1227)/Comparisons/Speed Slider"
From Sonic Retro
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Revision as of 17:27, 26 January 2021
- Back to: Chaotix (prototype 1227)/Comparisons.
In the 1207 prototype only two levels of Speed Slider were accessible (the others being copies of level 2) and neither had rings or objects in them. In the 1227 build, all five levels exist and all have things in them.
Prototype 1227 |
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Final game |
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Loops work in this build... when you're travelling from left to right. Go the other way and your partner might get stuck, and in both cases, characters are always drawn on top of the loop.
Prototype 1227 |
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Final game |
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The blue spinning spikes do not hurt the player yet.
Prototype 1227 |
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Final game |
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The boss is in, though Eggman's palette is wrong. Whereas in the final game the screen locks in place, there's more room to manoeuvre in this build, and you're not dragged along by the floor. Beat Eggman and there's an explosion, but he never leaves the control room.
References
Chaotix (prototype 1227), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |