Difference between revisions of "GetTile"
From Sonic Retro
Line 5: | Line 5: | ||
|{{#vardefine:n|{{#expr:{{#var:n}}-{{#var:imagewidth}}}}}}{{#vardefine:y|{{#expr:{{#var:y}} + {{{tilesize}}}}}}} | |{{#vardefine:n|{{#expr:{{#var:n}}-{{#var:imagewidth}}}}}}{{#vardefine:y|{{#expr:{{#var:y}} + {{{tilesize}}}}}}} | ||
}} | }} | ||
− | {{#vardefine:x|{{#var:n}}}}</div>{{SpriteImage|{{{image|}}} | + | {{#vardefine:x|{{#var:n}}}}</div>{{SpriteImage|{{{image|}}}|{{{scale|}}} |
| crop_width={{{tilesize}}} | | crop_width={{{tilesize}}} | ||
| crop_height={{{tilesize}}} | | crop_height={{{tilesize}}} |
Revision as of 15:15, 9 January 2021
Get the a tile in a tileset with a supplied hexadecimal number:
{{GetTile | image=Sonic1 MD Map MZ chunks.png | tilesize=256 | id=4 }}
{{GetTile | image=Sonic1 MD Map MZ chunks.png | tilesize=256 | id=13 }}
{{GetTile | image=Sonic1 MD Map MZ chunks.png | tilesize=256 | id=32 }}
Unfortunately it's a bit too slow to be of any use. Oh well -Black Squirrel (talk) 08:24, 8 January 2021 (EST)