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Difference between revisions of "Retain Rings when returning at a Star Post"

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(Created page with '{{GuideBy|Mercury}} When Sonic & Knuckles is locked on to Sonic 2, if Knuckles returns from a Special Stage, he'll still have the number of rings he had when he …')
 
(Sonic 1)
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Now the player's rings won't be cleared out when respawning at a Star Post.
 
Now the player's rings won't be cleared out when respawning at a Star Post.
  
[[Category:SCHG How-tos|Retain Rings when returning at a Star Postg]]
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There is a way to perform this also in Sonic 1. If using the SVN Disassembly, go to '''Lamp_LoadInfo''' in '''_incObj\79 Lamppost.asm''' and remove the following line (or change it to a comment):
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<asm>
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clr.w (v_rings).w
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</asm>
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[[Category:SCHG How-tos|Retain Rings when returning at a Star Post]]

Revision as of 18:34, 12 May 2011

(Original guide by Mercury)

When Sonic & Knuckles is locked on to Sonic 2, if Knuckles returns from a Special Stage, he'll still have the number of rings he had when he entered it. In addition, if he dies and respawns at a Star Post, he'll have the number of rings he did when he first hit it. This simple guide explains how to activate this in Sonic 2 alone.

(This guide refers to the Xenowhirl 2007 disassembly)

Go to Obj79_LoadData, and remove or comment out this line: <asm> clr.w (Ring_count).w </asm> (This command is 4278 FE20 in hex, at an offset of $1F37C in the ROM, if you wish to make the change in raw hex.)

Now the player's rings won't be cleared out when respawning at a Star Post.

There is a way to perform this also in Sonic 1. If using the SVN Disassembly, go to Lamp_LoadInfo in _incObj\79 Lamppost.asm and remove the following line (or change it to a comment): <asm> clr.w (v_rings).w </asm>