Difference between revisions of "Retro Sonic"
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* [http://rsonic.randomsonicnet.org/features.htm#zones Screenshots of Retro Sonic custom levels, some shipped with the PC version, some not] | * [http://rsonic.randomsonicnet.org/features.htm#zones Screenshots of Retro Sonic custom levels, some shipped with the PC version, some not] | ||
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[[Category:Fan Games]] | [[Category:Fan Games]] |
Revision as of 19:10, 5 January 2010
Retro Sonic |
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Latest version: SAGE 2007 Demo |
Latest release date: SAGE 2007 |
Engine: Original, C++/DirectX |
Credits: The Taxman |
Retro Sonic is an effort by "The Taxman" (Christian Whitehead) to create a platform game engine with the same capabilities as the engine built into Sonic 3 & Knuckles. The first game called Retro-Sonic was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current current incarnation, called Retro Sonic (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[1] and works on Windows and on the Dreamcast gaming system.
Level, animation, and game editors are being worked on through the Retro Sonic SDK.[2]
A demo of the game was released for the 2007 Sonic Amateur Games Expo. It featured one zone (Egg Gardens) and a custom rebuild of Emerald Hill Zone.
Download Retro Sonic
File: Retro Sonic (Beta).7z (3.18 MB) (info)
Current version: SAGE 2007 Beta |