Difference between revisions of "Sonic hacks"
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Revision as of 20:31, 29 December 2004
Contents
Summary
Hacks are edited Sonic games. The Hacking scene started around 1997, led by Saxman. While the first hacks were very basic, such as minor palette changes, the hacks of today are very complex, usually featuring some combination of the following:
- Palette changes
- Sprite changes
- Major art (title screen, HUD, et al.) changes
- Level art changes and orignial level layouts
- Music and/or sound changes
- Importation of levels and/or from other games
- Changes in movement engines or bosses
- Original ideas and concepts introduced, such as the ring counter in Sonic 2 Delta
Most hacks are distributed in IPS format today. Though the RXL format, developed by Saxman, was meant to eventually replace IPS, it quickly faded into obscurity. Applying an IPS patch to an existing Sonic game allows a user to play the hacked version.
Hacks that deserve recognition
In alphabetical order
Megadrive/Genesis
- Eggman in Sonic 1 (a.k.a. Eggman the Dictator)
- Project Shadow
- Sonic 1 Plus
- Sonic 2: Advanced Edit
- Sonic 2: Aluminum Edition
- Sonic 2 Delta
- Sonic Gaiden
- South Island Adventure
- Tohaka
Gameboy Advance
none yet
Other Systems
- Shadow Adventure (PC)
Feel free to add any other hacks that you feel are worthy