Difference between revisions of "SCHG S2"
From Sonic Retro
Scarred Sun (talk | contribs) (Convert to breakout class) |
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:[[SCHG:Sonic 2/Object Editing/Pointers|Object Pointer List]] | :[[SCHG:Sonic 2/Object Editing/Pointers|Object Pointer List]] | ||
:[[SCHG:Sonic 2/Object Editing#Sprite Table|Sprite Mappings]] | :[[SCHG:Sonic 2/Object Editing#Sprite Table|Sprite Mappings]] | ||
+ | :[[SCHG:Sonic 2/Object Editing#Dynamic PLCs|Dynamic PLCs]] | ||
:[[SCHG:Sonic 2/Object Editing#Object Placement|Object Placement]] | :[[SCHG:Sonic 2/Object Editing#Object Placement|Object Placement]] | ||
:[[SCHG:Sonic 2/Object Editing#Ring Placement|Ring Placement]] | :[[SCHG:Sonic 2/Object Editing#Ring Placement|Ring Placement]] |
Revision as of 09:19, 7 January 2008
SCHG: Sonic 2 |
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Main Article |
Art Editing |
Editing Art |
Object Editing |
Editing Objects |
Text Editing |
Editing Text |
Music Editing |
Editing Music |
RAM Editing |
Editing RAM |
Miscellaneous |
Miscellaneous Editing |
This Template is to be used on the main page for SCHG:Sonic 2 and each of its subpages; because it is essentially a larger and more drawn-out table of contents, use __NOTOC__ on each page. For sections that are not large enough to use be put on a seperate page, use the main page (under the intro/contributors section.)
Do not place this template on the music hacking page or any future page that refers to more than one game in its text.