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SCHG:Sonic 2/Art Editing/Nemesis Compressed
From Sonic Retro
Zone Independent
| Offset | Description | # of blocks
|
| $71D8E
| Shield
| 32
|
| $71F14
| Invincibility stars
| 34
|
| $7393C
| Super Sonic's trail stars
| 14
|
| $74876
| SEGA intro art
| 127
|
| $74F6C
| Title screen art
| 336
|
| $7667A
| Sonic and Tails title screen art
| 674
|
| $78CBC
| Menu art
| 10
|
| $78DAC
| Button
| 16
|
| $78E84
| Vertical spring
| 20
|
| $78FA0
| Horizonatal spring
| 12
|
| $7906A
| Diagonal spring
| 32
|
| $7923E
| HUD art
| 24
|
| $79346
| Sonic's life counter
| 12
|
| $7945C
| Ring
| 14
|
| $79550
| Monitors and their contents
| 60
|
| $7995C
| Spikes
| 8
|
| $799AC
| Numbers
| 18
|
| $79A86
| Star pole
| 16
|
| $79BDE
| Signpost
| 78
|
| $7AB4A
| "Diving board" spring (appears in CPZ and ARZ)
| 28
|
| $7AC9A
| Long horizontal spike (Unknown)
| 8
|
| $7AD16
| Bubble generator
| 37
|
| $7AEE2
| Character's bubbles
| 10
|
| $7B400
| Game Over/Time Over text
| 34
|
| $7B592
| Explosion
| 68
|
| $7B946
| Miles' life counter
| 12
|
| $7BA32
| Egg prison
| 49
|
| $7BDBE
| Final end-game art of Tails
| 36
|
| $7C0AA
| Sonic's continue icon
| 12
|
| $7C20C
| Tails' life counter
| 12
|
| $7C2F2
| Tails' continue icon
| 12
|
| $7C43E
| Various ASCII characters
| 88
|
| $7C9AE
| Win text from 2P mode
| 38
|
| $7D22C
| Title card art
| 94
|
| $7D58A
| More title card art
| 92
|
| $7D990
| Menu box and shadow
| 21
|
| $7DA10
| Level preview art (from level select)
| 170
|
| $7E86A
| End of stage text
| 68
|
| $7EEBE
| "Perfect" text
| 14
|
| These next several things are animals released by destroying a badnick or opening the Egg Prison.
|
| $7EF60
| Bird
| 16
|
| $7F0A2
| Squirrel
| 20
|
| $7F206
| Mouse
| 20
|
| $7F340
| Chicken
| 16
|
| $7F4A2
| Beaver
| 20
|
| $7F5E2
| Penguin
| 16
|
| $7F710
| Pig
| 18
|
| $7F846
| Seal
| 14
|
| $7F962
| Penguin
| 18
|
| $7FADE
| Turtle
| 20
|
| $7FC90
| Bear
| 20
|
| $7FDD2
| Rabbit
| 18
|
| Back to the normal stuff.
|
| $81C96
| Vertical red spring
| 18
|
| $83BF6
| Robotnik's ship
| 96
|
| $84890
| Large explosion
| 100
|
| $84F18
| Small explosion
| 8
|
| $84F96
| Trail of smoke used for Chemical Plant Zone and Hill Top Zone bosses
| 16
|
| $8CC44
| The Tornado
| 79
|
| $8DAFC
| Clouds
| 18
|
| $8E886
| Robotniks' head
| 24
|
| $8EA5A
| Robotnik
| 76
|
| $8EE52
| Robotnik's bottom half
| 28
|
| $8F024
| Death Egg
| 327
|
| $90520
| Tornado's rocket booster
| 26
|
| $90974
| End of game movie sequence
| 193
|
| $91F3C
| Final image of Tornado facing screen
| 127
|
| $927E0
| Images of Tornado approaching screen
| 109
|
| $92F0A
| Images of Sonic approaching screen and final image of Sonic facing screen
| 137
|
| $93848
| As above but Super Sonic
| 117
|
| $93F3C
| Final Tails image
| 181
|
| $94B28
| Sonic the Hedgehog 2 logo at end of credits (if you collected all Chaos Emeralds)
| 72
|
Emerald Hill Zone
| Offset | Description | # of blocks
|
| $8316A
| Buzz Bomber
| 28
|
| $839EA
| Masher (pirahna badnick)
| 22
|
| $8507C
| Boss
| 128
|
| $85868
| Chopper blades
| 20
|
| $8A87A
| Coconuts (monkey badnik)
| 38
|
| $F0160
| Fireball
| 20
|
| $F02D6
| Waterfall tiles
| 24
|
| $F052A
| Wooden bridge
| 8
|
Chemical Plant Zone
| Offset | Description | # of blocks
|
| $8030A
| Striped blocks (Unknown)
| 4
|
| $816C8
| Moving cube (also appears in CNZ)
| 16
|
| $82216
| Large moving platform (but which one?)
| 10
|
| $82364
| Water line
| 24
|
| $824D4
| Speed booster
| 4
|
| $8253C
| Mega Mack worm
| 4
|
| $825AE
| Metal things (Unknown)
| 33
|
| $827B8
| Large moving platform (which one?)
| 4
|
| $827F8
| Striped blocks (Unknown)
| 8
|
| $82864
| Small yellow moving platform (carries Sonic over water)
| 48
|
| $82A46
| Moving block (Unknown)
| 24
|
| $82C06
| One-way tube exit spring
| 32
|
| $84332
| Robotnick (boss)
| 111
|
| $8B430
| Spiny (crawling badnik; shoots energy balls at Sonic)
| 32
|
| $8B6B4
| Grabber (spider badnik)
| 45
|
Aquatic Ruin Zone
| Offset | Description | # of blocks
|
| $82E02
| Water line
| 16
|
| $82EE8
| Leaves
| 7
|
| $82F74
| Arrow launcher and arrow
| 17
|
| $830D2
| One-way barrier
| 8
|
| $86128
| Boss
| 166
|
| $895E4
| Whisp (blowfly badnik)
| 9
|
| $8970E
| Grounder (badnik)
| 50
|
| $89B9A
| Chop Chop (pirahna badnik)
| 24
|
Casino Night Zone
| Offset | Description | # of blocks
|
| $81600
| "Caterpiller" platform block
| 4
|
| $81668
| Spiky ball from slot machine
| 4
|
| $816C8
| Moving cube (also appears in CPZ)
| 16
|
| $817B4
| Elevator
| 4
|
| $81826
| Slot machine cage
| 12
|
| $81894
| Hexagonal bumper
| 6
|
| $8191E
| Round bumper
| 24
|
| $81AB0
| Diagonal impulse spring
| 32
|
| $81DCC
| Scoring blocks (hit them thrice and they disappear)
| 28
|
| $81EF2
| Flippers
| 52
|
| $87AAC
| Boss
| 133
|
| $901A4
| Crawl (bouncer badnik)
| 42
|
Hill Top Zone
| Offset | Description | # of blocks
|
| $49A14
| Background cliffs (dynamically reloaded)
| 192
|
| $8595C
| Boss
| 107
|
| $89DEC
| Rexon (lava snake badnick)
| 19
|
| $89FAA
| Spiker (drill badnick, launches its drill bit at Sonic when he passes over/under it)
| 20
|
| $F0602
| Zip line platform (and possibly the line itself)
| 48
|
| $F08F6
| One-way door
| 4
|
| $F096E
| See-saw
| 24
|
| $F0160
| Fireball
| 20
|
| $F0C14
| Rock (I think it's the rock that breaks when you jump on it)
| 20
|
| $F0D4A
| Sol (Fireball-throwing badnick)
| 4
|
Mystic Cave Zone
| Offset | Description | # of blocks
|
| $86B6E
| Boss
| 204
|
| $8AB36
| Crawlton (snake badnick)
| 10
|
| $8AC5E
| Flasher (firefly badnick)
| 20
|
| $F187E
| Large wooden box
| 32
|
| $F1ABA
| Collapsing platform
| 26
|
| $F1C64
| Vine switch (hang on it to trigger)
| 16
|
| $F1D5C
| Elevator vine (slowly raises or lowers Sonic)
| 10
|
| $F1E06
| Bridge that is opened by a vine
| 4
|
Oil Ocean Zone
| Offset | Description | # of blocks
|
| $8007C
| Spiked ball (Unknown)
| 32
|
| $80274
| Green platform (above green flames)
| 6
|
| $80376
| Oil falling into oil (suppose the bottom of an oilfall?)
| 16
|
| $804F2
| Cascading oil (the body of the oilfall?)
| 13
|
| $805C0
| Ball container and ball (weird things left over from the beta)
| 20
|
| $806E0
| Transporter ball
| 53
|
| $809D0
| Collapsing platform
| 40
|
| $80C64
| Pressure springs
| 30
|
| $80E26
| Swinging platform
| 28
|
| $81048
| Stripey blocks (Unknown)
| 4
|
| $810B8
| Moving platform (moves up when Sonic steps on it)
| 24
|
| $81254
| Fan (blocks Sonic's passage until it turns off, or makes him float)
| 30
|
| $81514
| Green flames
| 18
|
| $8336A
| Octus (octopus badbnick)
| 58
|
| $8368A
| Aquis (seahorse badnick)
| 56
|
| $882D6
| Boss
| 181
|
Metropolis Zone
| Offset | Description | # of blocks
|
| $88DA6
| Boss
| 124
|
| $8AD80
| Slicer (praying mantis badnick)
| 32
|
| $8B058
| Shellcraker (crab badnick)
| 36
|
| $8B300
| Asteron (exploding star badnick)
| 15
|
| $F0DB6
| Large, slowly spinning wheel
| 120
|
| $F120E
| Indent in said wheel
| 9
|
| $F12B6
| Unknown art
| 8
|
| $F1384
| Steam
| 15
|
| $F148E
| Spike
| 8
|
| $F1550
| "Similarly shaded blocks" (Unknown)
| 54
|
| $F15C6
| Lava bubble
| 9
|
| $F167C
| Possibly a steam vent (Unknown)
| 4
|
| $F16EC
| "Things" (Unknown)
| 8
|
| $F178E
| Small cog (moves platforms sideways)
| 12
|
| $F1870
| Four identical-looking blocks (Unknown)
| 4
|
Sky Chase Zone
| Offset | Description | # of tiles
|
| $8A142
| Bomber badnick (drops bombs on Sonic)
| 28
|
| $8A362
| Turtle badnick
| 57
|
| $8BC16
| Jet badnick
| 25
|
Wing Fortress Zone
| Offset | Description | # of tiles
|
| $7FF2A
| Boss room entry switch
| 4
|
| $7FF98
| Breakaway panels (Sonic hangs onto these; when he "jumps" off, they break away)
| 15
|
| $8B9DC
| Scratch badnick (the chicken badnik)
| 26
|
| $8D1A0
| Wall turret
| 24
|
| $8D388
| Chain hook
| 20
|
| $8D540
| Retracting platform
| 54
|
| $8D7D8
| Belt wheel
| 16
|
| $8D96E
| Large vertical laser (unused)
| 12
|
| $8DC42
| Boss' laser
| 10
|
| $8DCA2
| Catapult (throws Sonic at high speed)
| 5
|
| $8DD0C
| Rising conveyor belt platform
| 12
|
| $8DDF6
| Unused badnick
| 12
|
| $8DEB8
| Vertical blades
| 4
|
| $8DEE8
| Horizontal blades
| 29
|
| $8E010
| Tilting platform
| 12
|
| $8E0C4
| Getaway ship thrust
| 8
|
| $8E138
| Boss
| 117
|
Death Egg Zone
| Offset | Description | # of tiles
|
| $8BE12
| Silver Sonic
| 217
|
| $8EF96
| Silver Sonic fight chamber viewing window
| 8
|
Special Stage
| Offset | Description | # of tiles
|
| $7EB58
| End of stage art, art for three emeralds
| ?
|
| $DCD68
| Background art
| 127
|
| $DD48A
| HUD art
| 62
|
| $DD790
| "Get Ready" text
| 48
|
| $DD8CE
| Stars from background
| 37
|
| $DD9C8
| Text (use unknown)
| 13
|
| $DDA7E
| Ring art
| 104
|
| $DDFA4
| Horizontal shadow (when character is level)
| 38
|
| $DE05A
| Diagonal shadow (when character is at a mild angle)
| 58
|
| $DE120
| Vertical shadow (when character is running on the side of the chute)
| 25
|
| $DE188
| Explosion
| 48
|
| $DE4BC
| Bomb art
| 80
|
| $DE8AC
| Emerald art
| 46
|
| $DEAF4
| Text (use unknown)
| 99
|
| $DEEAE
| Character art
| 851
|
| $E247E
| "Tails" patterns (Unknown)
| 5
|
| $E34EE
| Level layout
| 12
|
Various
Other stuff.
| Offset | Description | # of tiles
|
| $F0B06
| Burning Log? (unused, never loaded)
| 24
|