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Sonic 2/Art Editing/Nemesis Compressed

From Sonic Retro

SCHG: Sonic 2
Main Article
Art Editing
Editing Art
Uncompressed Art
Nemesis Format Art
Kosinski Format Art
Palette Editing
Pattern Load Requests
Object Editing
Editing Objects
Sounds and Objects
Object Pointer List
Sprite Mappings
Dynamic PLCs
Level Editing
Editing Levels
Object Placement
Ring Placement
Level Layout
16x16 Block Mappings
128x128 Block Mappings
Level Specific Info
Text Editing
Editing Text
Two-Player Mode Text
Options Text
Level Select Text
© 1992 SEGA Text
Credits/Intro Text
Title Card Text
Music Editing
Editing Music
Pointer Format
Header Format
DAC Samples
Master Playlist and Compression
Music Pointers
RAM Editing
Editing RAM
Main System Memory Locations
Object Status Table Format
Miscellaneous
Miscellaneous Editing
Game Configuration
Cheats Editings
Debug Mode
Demo Recording

Zone Independent

Offset Description # of blocks
$71D8E Shield 32
$71F14 Invincibility stars 34
$7393C Super Sonic's trail stars 14
$74876 SEGA intro art 127
$74F6C Title screen art 336
$7667A Sonic and Tails title screen art 674
$78CBC Menu art 10
$78DAC Button 16
$78E84 Vertical spring 20
$78FA0 Horizonatal spring 12
$7906A Diagonal spring 32
$7923E HUD art 24
$79346 Sonic's life counter 12
$7945C Ring 14
$79550 Monitors and their contents 60
$7995C Spikes 8
$799AC Numbers 18
$79A86 Star pole 16
$79BDE Signpost 78
$7AB4A "Diving board" spring (appears in CPZ and ARZ) 28
$7AC9A Long horizontal spike (Unknown) 8
$7AD16 Bubble generator 37
$7AEE2 Character's bubbles 10
$7B400 Game Over/Time Over text 34
$7B592 Explosion 68
$7B946 Miles' life counter 12
$7BA32 Egg prison 49
$7BDBE Final end-game art of Tails 36
$7C0AA Sonic's continue icon 12
$7C20C Tails' life counter 12
$7C2F2 Tails' continue icon 12
$7C43E Various ASCII characters 88
$7C9AE Win text from 2P mode 38
$7D22C Title card art 94
$7D58A More title card art 92
$7D990 Menu box and shadow 21
$7DA10 Level preview art (from level select) 170
$7E86A End of stage text 68
$7EEBE "Perfect" text 14
These next several things are animals released by destroying a badnick or opening the Egg Prison.
$7EF60 Bird 16
$7F0A2 Squirrel 20
$7F206 Mouse 20
$7F340 Chicken 16
$7F4A2 Beaver 20
$7F5E2 Penguin 16
$7F710 Pig 18
$7F846 Seal 14
$7F962 Penguin 18
$7FADE Turtle 20
$7FC90 Bear 20
$7FDD2 Rabbit 18
Back to the normal stuff.
$81C96 Vertical red spring 18
$83BF6 Robotnik's ship 96
$84890 Large explosion 100
$84F18 Small explosion 8
$84F96 Trail of smoke used for Chemical Plant Zone and Hill Top Zone bosses 16
$8CC44 The Tornado 79
$8DAFC Clouds 18
$8E886 Robotniks' head 24
$8EA5A Robotnik 76
$8EE52 Robotnik's bottom half 28
$8F024 Death Egg 327
$90520 Tornado's rocket booster 26
$90974 End of game movie sequence 193
$91F3C Final image of Tornado facing screen 127
$927E0 Images of Tornado approaching screen 109
$92F0A Images of Sonic approaching screen and final image of Sonic facing screen 137
$93848 As above but Super Sonic 117
$93F3C Final Tails image 181
$94B28 Sonic the Hedgehog 2 logo at end of credits (if you collected all Chaos Emeralds) 72

Emerald Hill Zone

Offset Description # of blocks
$8316A Buzz Bomber 28
$839EA Masher (pirahna badnick) 22
$8507C Boss 128
$85868 Chopper blades 20
$8A87A Coconuts (monkey badnik) 38
$F0160 Fireball 20
$F02D6 Waterfall tiles 24
$F052A Wooden bridge 8

Chemical Plant Zone

Offset Description # of blocks
$8030A Striped blocks (Unknown) 4
$816C8 Moving cube (also appears in CNZ) 16
$82216 Large moving platform (but which one?) 10
$82364 Water line 24
$824D4 Speed booster 4
$8253C Mega Mack worm 4
$825AE Metal things (Unknown) 33
$827B8 Large moving platform (which one?) 4
$827F8 Striped blocks (Unknown) 8
$82864 Small yellow moving platform (carries Sonic over water) 48
$82A46 Moving block (Unknown) 24
$82C06 One-way tube exit spring 32
$84332 Robotnick (boss) 111
$8B430 Spiny (crawling badnik; shoots energy balls at Sonic) 32
$8B6B4 Grabber (spider badnik) 45

Aquatic Ruin Zone

Offset Description # of blocks
$82E02 Water line 16
$82EE8 Leaves 7
$82F74 Arrow launcher and arrow 17
$830D2 One-way barrier 8
$86128 Boss 166
$895E4 Whisp (blowfly badnik) 9
$8970E Grounder (badnik) 50
$89B9A Chop Chop (pirahna badnik) 24

Casino Night Zone

Offset Description # of blocks
$81600 "Caterpiller" platform block 4
$81668 Spiky ball from slot machine 4
$816C8 Moving cube (also appears in CPZ) 16
$817B4 Elevator 4
$81826 Slot machine cage 12
$81894 Hexagonal bumper 6
$8191E Round bumper 24
$81AB0 Diagonal impulse spring 32
$81DCC Scoring blocks (hit them thrice and they disappear) 28
$81EF2 Flippers 52
$87AAC Boss 133
$901A4 Crawl (bouncer badnik) 42

Hill Top Zone

Offset Description # of blocks
$49A14 Background cliffs (dynamically reloaded) 192
$8595C Boss 107
$89DEC Rexon (lava snake badnick) 19
$89FAA Spiker (drill badnick, launches its drill bit at Sonic when he passes over/under it) 20
$F0602 Zip line platform (and possibly the line itself) 48
$F08F6 One-way door 4
$F096E See-saw 24
$F0160 Fireball 20
$F0C14 Rock (I think it's the rock that breaks when you jump on it) 20
$F0D4A Sol (Fireball-throwing badnick) 4

Mystic Cave Zone

Offset Description # of blocks
$86B6E Boss 204
$8AB36 Crawlton (snake badnick) 10
$8AC5E Flasher (firefly badnick) 20
$F187E Large wooden box 32
$F1ABA Collapsing platform 26
$F1C64 Vine switch (hang on it to trigger) 16
$F1D5C Elevator vine (slowly raises or lowers Sonic) 10
$F1E06 Bridge that is opened by a vine 4

Oil Ocean Zone

Offset Description # of blocks
$8007C Spiked ball (Unknown) 32
$80274 Green platform (above green flames) 6
$80376 Oil falling into oil (suppose the bottom of an oilfall?) 16
$804F2 Cascading oil (the body of the oilfall?) 13
$805C0 Ball container and ball (weird things left over from the beta) 20
$806E0 Transporter ball 53
$809D0 Collapsing platform 40
$80C64 Pressure springs 30
$80E26 Swinging platform 28
$81048 Stripey blocks (Unknown) 4
$810B8 Moving platform (moves up when Sonic steps on it) 24
$81254 Fan (blocks Sonic's passage until it turns off, or makes him float) 30
$81514 Green flames 18
$8336A Octus (octopus badbnick) 58
$8368A Aquis (seahorse badnick) 56
$882D6 Boss 181

Metropolis Zone

Offset Description # of blocks
$88DA6 Boss 124
$8AD80 Slicer (praying mantis badnick) 32
$8B058 Shellcraker (crab badnick) 36
$8B300 Asteron (exploding star badnick) 15
$F0DB6 Large, slowly spinning wheel 120
$F120E Indent in said wheel 9
$F12B6 Unknown art 8
$F1384 Steam 15
$F148E Spike 8
$F1550 "Similarly shaded blocks" (Unknown) 54
$F15C6 Lava bubble 9
$F167C Possibly a steam vent (Unknown) 4
$F16EC "Things" (Unknown) 8
$F178E Small cog (moves platforms sideways) 12
$F1870 Four identical-looking blocks (Unknown) 4

Sky Chase Zone

Offset Description # of tiles
$8A142 Bomber badnick (drops bombs on Sonic) 28
$8A362 Turtle badnick 57
$8BC16 Jet badnick 25

Wing Fortress Zone

Offset Description # of tiles
$7FF2A Boss room entry switch 4
$7FF98 Breakaway panels (Sonic hangs onto these; when he "jumps" off, they break away) 15
$8B9DC Scratch badnick (the chicken badnik) 26
$8D1A0 Wall turret 24
$8D388 Chain hook 20
$8D540 Retracting platform 54
$8D7D8 Belt wheel 16
$8D96E Large vertical laser (unused) 12
$8DC42 Boss' laser 10
$8DCA2 Catapult (throws Sonic at high speed) 5
$8DD0C Rising conveyor belt platform 12
$8DDF6 Unused badnick 12
$8DEB8 Vertical blades 4
$8DEE8 Horizontal blades 29
$8E010 Tilting platform 12
$8E0C4 Getaway ship thrust 8
$8E138 Boss 117

Death Egg Zone

Offset Description # of tiles
$8BE12 Silver Sonic 217
$8EF96 Silver Sonic fight chamber viewing window 8

Special Stage

Offset Description # of tiles
$7EB58 End of stage art, art for three emeralds  ?
$DCD68 Background art 127
$DD48A HUD art 62
$DD790 "Get Ready" text 48
$DD8CE Stars from background 37
$DD9C8 Text (use unknown) 13
$DDA7E Ring art 104
$DDFA4 Horizontal shadow (when character is level) 38
$DE05A Diagonal shadow (when character is at a mild angle) 58
$DE120 Vertical shadow (when character is running on the side of the chute) 25
$DE188 Explosion 48
$DE4BC Bomb art 80
$DE8AC Emerald art 46
$DEAF4 Text (use unknown) 99
$DEEAE Character art 851
$E247E "Tails" patterns (Unknown) 5
$E34EE Level layout 12

Various

Other stuff.

Offset Description # of tiles
$F0B06 Burning Log? (unused, never loaded) 24