Difference between revisions of "SCHG S2"
From Sonic Retro
Scarred Sun (talk | contribs) m |
Scarred Sun (talk | contribs) (Convert to breakout class) |
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− | {|style="padding:0.3em; float:right; margin-left:15px | + | {|style="padding:0.3em; float:right; margin-left:15px; text-align:center; font-size:95%; line-height:1.5em;" class="breakout" |
− | ! | + | !SCHG: Sonic 2 |
|- | |- | ||
|[[SCHG:Sonic 2|Main Article]] | |[[SCHG:Sonic 2|Main Article]] | ||
|- | |- | ||
− | + | !Art Editing | |
|- | |- | ||
|align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/Art Editing|Editing Art]] | |align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/Art Editing|Editing Art]] | ||
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:[[SCHG:Sonic 2/Art Editing#Palette Load Requests|Palette Load Requests]] | :[[SCHG:Sonic 2/Art Editing#Palette Load Requests|Palette Load Requests]] | ||
|- | |- | ||
− | + | !Object Editing | |
|- | |- | ||
|align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/Object Editing|Editing Objects]] | |align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/Object Editing|Editing Objects]] | ||
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:[[SCHG:Sonic 2/Object Editing#Level Event Scripts|Level Event Scripts]] | :[[SCHG:Sonic 2/Object Editing#Level Event Scripts|Level Event Scripts]] | ||
|- | |- | ||
− | + | !Text Editing | |
|- | |- | ||
|align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/Text Editing|Editing Text]] | |align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/Text Editing|Editing Text]] | ||
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:[[SCHG:Sonic 2/Text Editing#Title Card Text|Title Card Text]] | :[[SCHG:Sonic 2/Text Editing#Title Card Text|Title Card Text]] | ||
|- | |- | ||
− | + | !Music Editing | |
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|align="left" style="padding: 0.1em"|[[SCHG:Music Hacking|Editing Music]] | |align="left" style="padding: 0.1em"|[[SCHG:Music Hacking|Editing Music]] | ||
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:[[SCHG:Music_Hacking#Sonic_2_Final_3|Music Pointers]] | :[[SCHG:Music_Hacking#Sonic_2_Final_3|Music Pointers]] | ||
|- | |- | ||
− | + | !RAM Editing | |
|- | |- | ||
|align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/RAM Editing|Editing RAM]] | |align="left" style="padding: 0.1em"|[[SCHG:Sonic 2/RAM Editing|Editing RAM]] | ||
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:[[SCHG:Sonic 2/RAM Editing#Object Status Table Format|Object Status Table Format]] | :[[SCHG:Sonic 2/RAM Editing#Object Status Table Format|Object Status Table Format]] | ||
|- | |- | ||
− | + | !Miscellaneous | |
|- | |- | ||
|align="left" style="padding: 0.1em"|[[SCHG:Sonic 2#Miscellaneous|Miscellaneous Editing]] | |align="left" style="padding: 0.1em"|[[SCHG:Sonic 2#Miscellaneous|Miscellaneous Editing]] |
Revision as of 08:59, 17 October 2007
SCHG: Sonic 2 |
---|
Main Article |
Art Editing |
Editing Art |
Object Editing |
Editing Objects |
Text Editing |
Editing Text |
Music Editing |
Editing Music |
RAM Editing |
Editing RAM |
Miscellaneous |
Miscellaneous Editing |
This Template is to be used on the main page for SCHG:Sonic 2 and each of its subpages; because it is essentially a larger and more drawn-out table of contents, use __NOTOC__ on each page. For sections that are not large enough to use be put on a seperate page, use the main page (under the intro/contributors section.)
Do not place this template on the music hacking page or any future page that refers to more than one game in its text.