Difference between revisions of "Aquatic Ruin Zone"
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==Instruction Manual Description== | ==Instruction Manual Description== | ||
− | Roaming Romans infest a beautiful forest and sunken lake | + | Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out. |
==Enemies== | ==Enemies== | ||
− | *[[Grounder]] - | + | *[[Grounder]] - Drill enemy, hides behind walls and appears when Sonic approaches. |
− | *[[Whisp]] - Fly enemy, attacks in swarms | + | *[[Whisp]] - Fly enemy, attacks in swarms. |
− | *[[Chop Chop]] - Piranha enemy, moves around slowly underwater | + | *[[Chop Chop]] - Piranha enemy, moves around slowly underwater. |
+ | |||
==Differences between beta and final== | ==Differences between beta and final== | ||
− | *In the Beta, this zone is referred to as | + | *In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the [[Sonic Advance]] level of the same name.) |
− | * | + | *There are no enemies except the arrow-shooting totems. |
− | * | + | *The layout is half-completed. |
− | * | + | *There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects. |
==Technical Information== | ==Technical Information== | ||
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| ARZ act 2 ring locations | | ARZ act 2 ring locations | ||
|} | |} | ||
− | + | ||
{{Sonic2Levels}} | {{Sonic2Levels}} | ||
[[Category: Sonic the Hedgehog 2 (16-bit) Levels]] | [[Category: Sonic the Hedgehog 2 (16-bit) Levels]] |
Revision as of 13:07, 1 June 2007
Aquatic Ruin Zone |
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Third level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Aquatic Ruin Zone Boss |
Aquatic Ruin Zone is the third zone in Sonic 2.
Contents
Instruction Manual Description
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Differences between beta and final
- In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
- There are no enemies except the arrow-shooting totems.
- The layout is half-completed.
- There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.
Technical Information
0F | Aquatic Ruin Zone |
$2F42 | ARZ Palette |
$2FA2 | ARZ Underwater Palette |
$D4AE | ARZ layer deformation info |
$3FF24 | Dynamic pattern reloading for ARZ |
$4077A | ARZ misc sprite mappings |
$42438 | ARZ object debug list |
$45610 | ARZ primary 16x16 collision index |
$45760 | ARZ secondary 16x16 collision index |
$48E94 | ARZ act 1 level layout |
$49264 | ARZ act 2 level layout |
$BB944 | ARZ 16x16 block mappings |
$BCC24 | ARZ main level patterns |
$C1434 | ARZ 128x128 block mappings |
$E6294 | ARZ act 1 ring locations |
$E642E | ARZ act 2 ring locations |