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Difference between revisions of "Unused objects in Sonic the Hedgehog (16-bit)"

From Sonic Retro

(Page now significantly less lame.)
(That's an object from the special stage. The ending and special stage use the same debug list.)
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*Location: End Panel (debug)
 
*Location: End Panel (debug)
 
*Description: Take a GOOD look at this picture of end panel. It features powerups. The one on the far right has not be seen in Sonic 1; it is Supersonic powerup!
 
*Description: Take a GOOD look at this picture of end panel. It features powerups. The one on the far right has not be seen in Sonic 1; it is Supersonic powerup!
 
'''Mysterious Rosebud'''
 
*Function: obstacle
 
*Location: Ending sequence
 
*Description: Rosebud. When Sonic touches it, he is bounced back.
 
  
 
'''W - object'''
 
'''W - object'''

Revision as of 16:04, 21 September 2005

Many unused objects weren't put in Sonic the Hedgehog during development due to time constraints and other technicalities.

Ball

  • Function: obstacle / vehicle
  • Location: Green Hill Zone
  • Description: A big ball that carries Sonic along. Cut out in final version, used as Robotnik' s vrecking ball. Similar to Oil Ocean's Spring Ball.

Yadrin

  • Function: badnik
  • Location: Marble Zone
  • 0Description: Badnik with spikes on top. In final version moved to Spring Yard Zone.

Catakiller

  • Function: badnik
  • Location: Sparkling Zone
  • Description: Catakiller, located in Sparkling Zone. Removed from Spring Yard Zone.

Block No. 1

  • Function: obstacle
  • Location: Labyrinth Zone
  • Description: Push the block and it will act like the one in Marble Zone.

Block No. 2

  • Function: vehicle
  • Location: Labyrinth Zone
  • Description: Jump on the platform and it will fly to the right until it hits the wall. Then it'll drop down.

Block No. 3

  • Function: obstacle
  • Location: Labyrinth Zone
  • Description: Run into the block FROM THE SIDE and it will slowly fall down.

Star Pointer

  • Function: badnik
  • Location: Clock (W)ork Zone
  • Description: Same as the one in Labyrinth Zone. Releases spikes when Sonic comes close to him.

Debug End panel

  • Function: monitor
  • Location: End Panel (debug)
  • Description: Take a GOOD look at this picture of end panel. It features powerups. The one on the far right has not be seen in Sonic 1; it is Supersonic powerup!

W - object

  • Function: ???
  • Location: Special Stage
  • Description: Does "W" stand for "weird"?