Difference between revisions of "Project Sonic 1: Two-Eight"
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'''Project Sonic 1: Two-Eight''' is a modified [[Disassemblies|disassembly]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], which has been modified such that the game's level layout engine utilises ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by [[MarkeyJester]], and {{LinkRetro|topic=21490|title=released}} in the hope that the new method of level design it offers would encourage other [[Sonic hacks|''Sonic'' hackers]] to work with ''Sonic 1'', and perhaps try things that would have been difficult or impossible with its old system. | '''Project Sonic 1: Two-Eight''' is a modified [[Disassemblies|disassembly]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], which has been modified such that the game's level layout engine utilises ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by [[MarkeyJester]], and {{LinkRetro|topic=21490|title=released}} in the hope that the new method of level design it offers would encourage other [[Sonic hacks|''Sonic'' hackers]] to work with ''Sonic 1'', and perhaps try things that would have been difficult or impossible with its old system. | ||
− | A new updated version now currently exists as a continuation by kram1024, known as Project Two-Eight: Kraminator Special, which has all the Sonic Retro bug fixes, support for the latest version of SonED2 (it even comes with soned2), and an Eggman monitor that works. Levels are integrated and the level converter is now removed. | + | ==Kram1024 Fork== |
+ | |||
+ | A new updated version now currently exists as a continuation by kram1024, known as Project Two-Eight: Kraminator Special, which has all the Sonic Retro bug fixes, support for the latest version of SonED2 (it even comes with soned2), and an Eggman monitor that works. Levels are integrated and the level converter is now removed. To convert from Sonic 2 to Kraminator, and from the Original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order. | ||
+ | |||
+ | ===From Sonic 2 to Kraminator=== | ||
+ | * Level Layouts and Solidity Binary need to be converted from '''Kosinski''' to '''Uncompressed'''. | ||
+ | * 8x8 Tiles need to be converted from '''Kosinski''' to '''Nemesis''. | ||
+ | |||
+ | ===From the Original to Kraminator=== | ||
+ | * 16x16 tiles need to be converted from '''Enigma''' to '''Kosinski'''. | ||
+ | |||
==Download== | ==Download== | ||
===ASM68k Version=== | ===ASM68k Version=== |
Revision as of 10:12, 6 July 2011
Project Sonic 1: Two-Eight is a modified disassembly of Sonic the Hedgehog for the Sega Mega Drive, which has been modified such that the game's level layout engine utilises Sonic 2's 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by MarkeyJester, and released in the hope that the new method of level design it offers would encourage other Sonic hackers to work with Sonic 1, and perhaps try things that would have been difficult or impossible with its old system.
Kraminator Special topic on Sonic Retro forum
Contents
Kram1024 Fork
A new updated version now currently exists as a continuation by kram1024, known as Project Two-Eight: Kraminator Special, which has all the Sonic Retro bug fixes, support for the latest version of SonED2 (it even comes with soned2), and an Eggman monitor that works. Levels are integrated and the level converter is now removed. To convert from Sonic 2 to Kraminator, and from the Original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order.
From Sonic 2 to Kraminator
- Level Layouts and Solidity Binary need to be converted from Kosinski to Uncompressed.
- 8x8 Tiles need to be converted from Kosinski' to Nemesis.
From the Original to Kraminator
- 16x16 tiles need to be converted from Enigma to Kosinski.
Download
ASM68k Version
Download Project Sonic 1: Two-Eight
File: TwoEight.rar (1.15 MB) (info)
Current version: First release |
AS Macro Assembler Version
Download Project Sonic 1: Two-Eight
File: TwoEightAs.7z (1.31 MB) (info)
Current version: First release |
Kraminator Special
Download Project Sonic 1: Two-Eight
File: KraminatorSpecial.7z (1.37 MB) (info)
Current version: Release 2 |
External links
Release topic on Sonic Retro forumKraminator Special topic on Sonic Retro forum