Difference between revisions of "Project Sonic 1: Two-Eight"
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'''Project Sonic 1: Two-Eight''' is a modified [[Disassemblies|disassembly]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], which has been modified such that the game's level layout engine utilises ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by [[MarkeyJester]], and {{LinkRetro|topic=21490|title=released}} in the hope that the new method of level design it offers would encourage other [[Sonic hacks|''Sonic'' hackers]] to work with ''Sonic 1'', and perhaps try things that would have been difficult or impossible with its old system. | '''Project Sonic 1: Two-Eight''' is a modified [[Disassemblies|disassembly]] of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' for the [[sega:Sega Mega Drive|Sega Mega Drive]], which has been modified such that the game's level layout engine utilises ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''<nowiki>'</nowiki>s 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by [[MarkeyJester]], and {{LinkRetro|topic=21490|title=released}} in the hope that the new method of level design it offers would encourage other [[Sonic hacks|''Sonic'' hackers]] to work with ''Sonic 1'', and perhaps try things that would have been difficult or impossible with its old system. | ||
+ | A new updated version now currently exists as a continuation by kram1024, known as Project Two-Eight: Kraminator Special, which has all the sonic retro bug fixes, support for the latest Soned2 (it even comes with soned2), and an eggman monitor that works. levels are integrated and the level converter is now depreciated, use TSDC or similar to convert your old sonic2 levels. | ||
==Download== | ==Download== | ||
===asm68k version=== | ===asm68k version=== | ||
Line 14: | Line 15: | ||
| file=TwoEightAs.7z | | file=TwoEightAs.7z | ||
| filesize=1.31 MB | | filesize=1.31 MB | ||
+ | }} | ||
+ | |||
+ | ===Kraminator Special=== | ||
+ | {{Download | ||
+ | | version=First release | ||
+ | | file=KraminatorSpecial.7z | ||
+ | | filesize=1.53 MB | ||
}} | }} | ||
==External links== | ==External links== | ||
{{LinkRetro|topic=21490|title=Release topic}} on [[Sonic Retro]] forum | {{LinkRetro|topic=21490|title=Release topic}} on [[Sonic Retro]] forum |
Revision as of 14:23, 5 July 2011
Project Sonic 1: Two-Eight is a modified disassembly of Sonic the Hedgehog for the Sega Mega Drive, which has been modified such that the game's level layout engine utilises Sonic 2's 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by MarkeyJester, and released in the hope that the new method of level design it offers would encourage other Sonic hackers to work with Sonic 1, and perhaps try things that would have been difficult or impossible with its old system.
A new updated version now currently exists as a continuation by kram1024, known as Project Two-Eight: Kraminator Special, which has all the sonic retro bug fixes, support for the latest Soned2 (it even comes with soned2), and an eggman monitor that works. levels are integrated and the level converter is now depreciated, use TSDC or similar to convert your old sonic2 levels.
Contents
Download
asm68k version
Download Project Sonic 1: Two-Eight
File: TwoEight.rar (1.15 MB) (info)
Current version: First release |
as macro assembler version
Download Project Sonic 1: Two-Eight
File: TwoEightAs.7z (1.31 MB) (info)
Current version: First release |
Kraminator Special
Download Project Sonic 1: Two-Eight
File: KraminatorSpecial.7z (1.37 MB) (info)
Current version: First release |