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Difference between revisions of "SETedit"

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==Features==
 
==Features==
Uses INI files for customizable object names and misc properties. Objects without misc property settings will display "Unknown/Unused".<br />
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*Uses INI files for customizable object names and misc properties. Objects without misc property settings will display "Unknown/Unused".
New BAMS formula using 65536/360 instead of 182 (more accurate).<br />
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*New BAMS formula using 65536/360 instead of 182 (more accurate).
Get Position: Grabs your current position from a running copy of SADX.<br />
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*Get Position: Grabs your current position from a running copy of SADX.
Get Properties: Grabs your current position from a running copy of SADX and pastes it in the property fields. Use for Rockets and Dash Hoops.<br />
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*Get Properties: Grabs your current position from a running copy of SADX and pastes it in the property fields. Use for Rockets and Dash Hoops.
Load Level: Forces the game to load the level being edited. You must be in a level for this to work.<br />
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*Load Level: Forces the game to load the level being edited. You must be in a level for this to work.
Teleport to this object: Takes the current object's position and moves you there with a customizable x, y, and z offset.
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*Teleport to this object: Takes the current object's position and moves you there with a customizable x, y, and z offset.
  
 
===Preview Window===
 
===Preview Window===
Press Up or Down in the camera boxes to change the value by 1.<br />
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*Press Up or Down in the camera boxes to change the value by 1.
Press Pageup or Pagedown in the camera boxes to change the value by 100 (1 screen).<br />
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*Press Pageup or Pagedown in the camera boxes to change the value by 100 (1 screen).
View box allows you to choose a top-down view or one of two side views.<br />
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*View box allows you to choose a top-down view or one of two side views.
Clip Distance: objects farther away from the camera than this won't be drawn.<br />
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*Clip Distance: objects farther away from the camera than this won't be drawn.
Refocus: Moves the camera to the currently selected object. Automatically happens when switching objects.<br />
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*Refocus: Moves the camera to the currently selected object. Automatically happens when switching objects.
The currently selected object will have a yellow box around it.<br />
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*The currently selected object will have a yellow box around it.
Some objects have images that display in their place. These are: Ring, Spring, Spikes, Checkpoint, Item Box, Capsule.<br />
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*Some objects have images that display in their place. These are: Ring, Spring, Spikes, Checkpoint, Item Box, Capsule.
The Rocket, Dash Hoop and Falling Spikeball will show their path with a green line.<br />
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*The Rocket, Dash Hoop and Falling Spikeball will show their path with a green line.
  
 +
==New Features==
 +
===v3.5===
 +
*New images for Switch, Balloon and Rotatable Spring.
 +
*Better filename handling.
 +
*Can now display full Act titles, instead of numbers.
 +
*Has a "Global Objects" list, for easier updating of objects appearing in multiple levels.
 +
 +
==Downloads==
 
{{Download
 
{{Download
 
| title=SETedit
 
| title=SETedit
| version=3.1
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| version=3.5
| file=SETedit.zip
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| file=SETedit 3.5.zip
| filesize=58KB
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| filesize=60KB
 
}}
 
}}
 +
===Prior Versions===
 +
{{file|SETedit.zip|Version 3.1}}
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Revision as of 06:49, 11 October 2009

SETedit v3.0 editing Station Square Act 3

SETedit is a utility for editing object layouts in the PC version of Sonic Adventure DX: Director's Cut. It was written by MainMemory in Visual Basic .NET. It requires the .NET Framework 3.5 to run.

Features

  • Uses INI files for customizable object names and misc properties. Objects without misc property settings will display "Unknown/Unused".
  • New BAMS formula using 65536/360 instead of 182 (more accurate).
  • Get Position: Grabs your current position from a running copy of SADX.
  • Get Properties: Grabs your current position from a running copy of SADX and pastes it in the property fields. Use for Rockets and Dash Hoops.
  • Load Level: Forces the game to load the level being edited. You must be in a level for this to work.
  • Teleport to this object: Takes the current object's position and moves you there with a customizable x, y, and z offset.

Preview Window

  • Press Up or Down in the camera boxes to change the value by 1.
  • Press Pageup or Pagedown in the camera boxes to change the value by 100 (1 screen).
  • View box allows you to choose a top-down view or one of two side views.
  • Clip Distance: objects farther away from the camera than this won't be drawn.
  • Refocus: Moves the camera to the currently selected object. Automatically happens when switching objects.
  • The currently selected object will have a yellow box around it.
  • Some objects have images that display in their place. These are: Ring, Spring, Spikes, Checkpoint, Item Box, Capsule.
  • The Rocket, Dash Hoop and Falling Spikeball will show their path with a green line.

New Features

v3.5

  • New images for Switch, Balloon and Rotatable Spring.
  • Better filename handling.
  • Can now display full Act titles, instead of numbers.
  • Has a "Global Objects" list, for easier updating of objects appearing in multiple levels.

Downloads

Download.svg Download SETedit
File: SETedit 3.5.zip (60 kB) (info)
Current version: 3.5

Prior Versions

Version 3.1 (info) (58 kB)