Difference between revisions of "SPGPages"
From Sonic Retro
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{{BobRow||[[Sonic Physics Guide|'''Sonic Physics Guide''']]|headline=yes|align=center}} | {{BobRow||[[Sonic Physics Guide|'''Sonic Physics Guide''']]|headline=yes|align=center}} | ||
{{BobRow||*[[SPG:Basics|Basics]] | {{BobRow||*[[SPG:Basics|Basics]] | ||
− | + | :*[[SPG:Basics#Positions And Speeds|''Positions And Speeds'']] | |
− | + | :*[[SPG:Basics#Angles|''Angles'']] | |
− | + | :*[[SPG:Basics#Variables|''Variables'']] | |
+ | *[[SPG:Calculations|Calculations]] (Technical) | ||
+ | :*[[SPG:Calculations#Pixel and Subpixel|''Pixel and Subpixel'']] | ||
+ | :*[[SPG:Calculations#Hex Angles|''Hex Angles'']] | ||
*[[SPG:Characters|Characters]] | *[[SPG:Characters|Characters]] | ||
− | + | :*[[SPG:Characters#Sonic|''Sonic'']] | |
− | + | :*[[SPG:Characters#Tails|''Tails'']] | |
− | + | :*[[SPG:Characters#Knuckles|''Knuckles'']] | |
}} | }} | ||
{{BobRow||'''Collision'''|headline=yes|align=center}} | {{BobRow||'''Collision'''|headline=yes|align=center}} | ||
− | {{BobRow||*[[SPG:Solid Tiles|Solid Tiles]] | + | {{BobRow||*[[SPG:Solid Tiles|Solid Tiles]] (Terrain Part 1) |
− | + | :*[[SPG:Solid Tiles#Sensors|''Sensors'']] | |
− | **[[SPG:Solid | + | *[[SPG:Solid Terrain|Solid Terrain]] (Terrain Part 2) |
+ | :*[[SPG:Solid Terrain#Layers|''Layers'']] | ||
+ | :*[[SPG:Solid Terrain#Loops|''Loops'']] | ||
+ | *[[SPG:Slope Collision|Slope Collision]] (Slopes Part 1) | ||
+ | :*[[SPG:Slope Collision#The_Player.27s_Sensors|''The Player's Sensors'']] | ||
+ | :*[[SPG:Slope Collision#While Grounded|''While Grounded'']] | ||
+ | :**[[SPG:Slope Collision#360_Degree_Collision|''360 Degree Collision'']] | ||
+ | :*[[SPG:Slope Collision#While Airborne|''While Airborne'']] | ||
+ | *[[SPG:Hitboxes|Hitboxes]] | ||
+ | :*[[SPG:Hitboxes#The_Player.27s_Hitbox|''The Player's Hitbox'']] | ||
+ | :*[[SPG:Hitboxes#Trigger_Areas|''Trigger Areas'']] | ||
*[[SPG:Solid Objects|Solid Objects]] | *[[SPG:Solid Objects|Solid Objects]] | ||
− | + | :*[[SPG:Solid Objects#Solid Objects|''Solid Objects'']] | |
− | + | :*[[SPG:Solid Objects#Sloped Objects|''Sloped Objects'']] | |
− | + | :*[[SPG:Solid Objects#Jump Through Platforms|''Jump Through Platforms'']] | |
− | + | :*[[SPG:Solid Objects#Pushable Blocks|''Pushable Blocks'']] | |
− | + | :*[[SPG:Solid Objects#Item Monitor|''Item Monitor'']] | |
}} | }} | ||
{{BobRow||'''Physics'''|headline=yes|align=center}} | {{BobRow||'''Physics'''|headline=yes|align=center}} | ||
− | {{BobRow||*[[SPG:Slope Physics|Slope Physics]] | + | {{BobRow||*[[SPG:Slope Physics|Slope Physics]] (Slopes Part 2) |
− | + | :*[[SPG:Slope Physics#Moving_Along_Slopes|''Moving Along Slopes'']] | |
− | + | :*[[SPG:Slope Physics#360_Degree_Movement|''360 Degree Movement'']] | |
− | + | :*[[SPG:Slope Physics#Falling and Slipping Down Slopes|''Falling and Slipping Down Slopes'']] | |
− | + | :*[[SPG:Slope Physics#Landing On The Ground|''Landing On The Ground'']] | |
*[[SPG:Air State|Air State]] | *[[SPG:Air State|Air State]] | ||
*[[SPG:Running|Running]] | *[[SPG:Running|Running]] | ||
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*[[SPG:Rebound|Rebound]] | *[[SPG:Rebound|Rebound]] | ||
*[[SPG:Underwater|Underwater]] | *[[SPG:Underwater|Underwater]] | ||
+ | :*[[SPG:Underwater#Air|''Air'']] | ||
+ | :*[[SPG:Underwater#Physics|''Physics'']] | ||
*[[SPG:Super Speeds|Super Speeds]] | *[[SPG:Super Speeds|Super Speeds]] | ||
}} | }} | ||
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{{BobRow||*[[SPG:Main Game Loop|Main Game Loop]] | {{BobRow||*[[SPG:Main Game Loop|Main Game Loop]] | ||
*[[SPG:Game Objects|Game Objects]] | *[[SPG:Game Objects|Game Objects]] | ||
− | + | *[[SPG:Game Enemies|Game Enemies]] | |
− | + | :*[[SPG:Game Enemies#Badniks|''Badniks'']] | |
− | + | :*[[SPG:Game Enemies#Bosses|''Bosses'']] | |
− | |||
− | |||
*[[SPG:Ring Loss|Ring Loss]] | *[[SPG:Ring Loss|Ring Loss]] | ||
*[[SPG:Special Abilities|Special Abilities]] | *[[SPG:Special Abilities|Special Abilities]] | ||
+ | :*[[SPG:Special_Abilities#Spindash_.28Sonic_2.2C_3.2C_.26_K.29|''Spindash'']] | ||
+ | :*[[SPG:Special_Abilities#Dash_.28Super_Peel_Out.29|''Super Peel Out'']] | ||
+ | :*[[SPG:Special_Abilities#Drop_Dash_.28Mania.29|''Drop Dash'']] | ||
+ | :*[[SPG:Special_Abilities#Insta-Shield|''Insta-Shield'']] | ||
+ | :*[[SPG:Special_Abilities#Flying|''Flying'']] | ||
+ | :*[[SPG:Special_Abilities#Gliding|''Gliding'']] | ||
+ | :*[[SPG:Special_Abilities#Climbing|''Climbing'']] | ||
+ | *[[SPG:Elemental Shields|Elemental Shields]] | ||
+ | :*[[SPG:Elemental_Shields#Flame_Shield|''Flame Shield'']] | ||
+ | :*[[SPG:Elemental_Shields#Bubble_Shield|''Bubble Shield'']] | ||
+ | :*[[SPG:Elemental_Shields#Lightning_Shield|''Lightning Shield'']] | ||
+ | *[[SPG:Player 2|Player 2]] | ||
+ | :*[[SPG:Player_2#Player_2_CPU|''Player 2 CPU'']] | ||
+ | :*[[SPG:Player_2#Respawning|''Respawning'']] | ||
+ | *[[SPG:Special Stages|Special Stages]] | ||
+ | :*[[SPG:Special_Stages#Rotating_Maze|''Rotating Maze'']] | ||
}} | }} | ||
− | {{BobRow||''' | + | {{BobRow||'''Presentation'''|headline=yes|align=center}} |
{{BobRow||*[[SPG:Camera|Camera]] | {{BobRow||*[[SPG:Camera|Camera]] | ||
*[[SPG:Animations|Animations]] | *[[SPG:Animations|Animations]] | ||
+ | :*[[SPG:Animations#Animation_System|''Animation System'']] | ||
+ | :*[[SPG:Animations#Variable Speed Animation Timings|''Variable Speed Animation Timings'']] | ||
+ | :*[[SPG:Animations#Normal Animation Timings|''Normal Animation Timings'']] | ||
+ | :*[[SPG:Animations#Animation Rules|''Animation Rules'']] | ||
}} | }} | ||
{{BobRow||'''Special'''|headline=yes|align=center}} | {{BobRow||'''Special'''|headline=yes|align=center}} | ||
{{BobRow||*[[SPG:Overlay Scripts|Overlay Scripts]] | {{BobRow||*[[SPG:Overlay Scripts|Overlay Scripts]] | ||
+ | :*[[SPG:Overlay_Scripts#Sonic_1_Overlay|''Sonic 1 Overlay'']] | ||
+ | :*[[SPG:Overlay_Scripts#Sonic_2_Overlay|''Sonic 2 Overlay'']] | ||
}} | }} | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
Template for table of contents for entire physics guide.</noinclude> | Template for table of contents for entire physics guide.</noinclude> |
Latest revision as of 09:35, 19 July 2023
Sonic Physics Guide |
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Collision |
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Physics |
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Gameplay |
Presentation |
Special |
Template for table of contents for entire physics guide.