Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Speed Slider"
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{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X SS 1Loop.png |
− | | image2= | + | | image2=Chaotix 32X SS 1Loop.png |
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=The 1207 prototype has a ''Sonic the Hedgehog'' staple; loops. They don't work properly, with characters falling off at the three-quarter mark. Despite getting loops (mostly) working back in ''[[Sonic Crackers]]'' and later prototypes fixing this issue, the final game has no loops at all (in any level). | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X SS BGPalette.png | ||
+ | | image2=Chaotix 32X SS BGPalette.png | ||
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=When the camera is positioned above a certain height, the background palette changes in order to include more colours. The feature exists here, but the switch is in the wrong place, meaning the change in colours is very obvious. |
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=SSZ2Map.png | | image2=SSZ2Map.png | ||
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| game1=Prototype 1207 | | game1=Prototype 1207 | ||
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==Level 5== | ==Level 5== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X SS Boss.png |
− | | image2= | + | | image2=Chaotix 32X SS Boss.png |
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| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | + | | desc=Even though the layout is a match for level 2, the boss will be activated if the player reaches the bottom right corner. Unfortuantely no boss actually appears; the cutscene plays and the music starts, but [[Eggman]] never shows up. | |
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Latest revision as of 15:15, 14 February 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
Despite a Speed Slider-esque level existing in Sonic Crackers, this is the least complete stage in the 1207 prototype. No rings or objects are loaded, so none of the levels can be finished by normal means. Levels 3, 4 and 5 also do not appear to exist yet, being carbon copies of level 2 in this build.
Prototype 1207 |
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Final game |
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The "day" palette is used regardless of the chosen time in the 1207 prototype.
Prototype 1207 |
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Final game |
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The background is more animated in the final game. In the 1207 prototype, there are palette errors instead.
Prototype 1207 |
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Final game |
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The 1207 prototype has a Sonic the Hedgehog staple; loops. They don't work properly, with characters falling off at the three-quarter mark. Despite getting loops (mostly) working back in Sonic Crackers and later prototypes fixing this issue, the final game has no loops at all (in any level).
Prototype 1207 |
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Final game |
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When the camera is positioned above a certain height, the background palette changes in order to include more colours. The feature exists here, but the switch is in the wrong place, meaning the change in colours is very obvious.
Contents
Level 1
Prototype 1207 |
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Final game |
Level 2
Prototype 1207 |
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Final game |
Level 5
Prototype 1207 |
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Final game |
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Even though the layout is a match for level 2, the boss will be activated if the player reaches the bottom right corner. Unfortuantely no boss actually appears; the cutscene plays and the music starts, but Eggman never shows up.
References
Chaotix (prototype 1207), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |